Envy
After day 5, evil wins. Each night*, you may choose an alive good player: they die & evil wins 1 day sooner.
Envy may win through speed or deception.
- At the start of the game, evil wins after the 5th day. The Envy may choose to kill a player to reduce this by a day.
- The Envy may choose not to kill.
- If the Envy wishes to kill, they may only choose an alive player. They must also be good.
Mark the days using the DAY 1, DAY 2, DAY 3, DAY 4, and DAY 5 reminders. Each night, (except the first), wake the Envy and if they point to a player, mark them with the DEAD reminder. Keep track of the day that evil wins.
There are 8 players in a game & a player is executed on the first day. The Envy chooses to kill a player on the second night, leaving 6 players alive with evil winning on Day 4.

"She looks at it, & smiles. She lets out a sigh and feels the happiest she has in over a year."
Information
- Type:
- Demon
- Creator:
- AP ρ
- Appears in:
- An Assortment of Pastries
- Tags:
- Death, Single-Kill, Timer, Win/Loss Condition
- Icon by:
- The Starlit Gallery
[
{
"id": "_meta",
"name": ""
},
{
"id": "envy",
"name": "Envy",
"team": "demon",
"ability": "After day 5, evil wins. Each night*, you may choose an alive good player: they die & evil wins 1 day sooner.",
"image": [
"https://botchomebrew.wiki/assets/art/envy-ap-1.png"
],
"flavor": "She looks at it, & smiles. She lets out a sigh and feels the happiest she has in over a year.",
"firstNight": 0,
"otherNight": 45.3292,
"otherNightReminder": "The Envy may choose a player: they die.",
"reminders": [
"Day 1",
"Day 2",
"Day 3",
"Day 4",
"Day 5",
"Dead"
]
}
]