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Thornlily

You start knowing which Outsiders are in-play & choose if Townsfolk info is false. If 1 dies today, choose again. [-1 or +1 Outsider]

The Thornlily flips the parity of info.

  • On the 1st night the Thornlily enters play (usually the first), they can choose if Townsfolk abilities permanently yield false information. They also learn the in-play Outsiders.
  • The only information affected is that from abilities, not game announcements or alignment changes.
  • If an Outsider dies during the day, at the earliest opportunity at night, the Thornlily wakes to choose to turn Townsfolk info true, if it was already false, or vice versa.
  • If the Thornlily dies, info reverts back to normal.

During setup, add or remove an Outsider token from the bag.

On the first night the Thornlily is in-play, wake them at the appropriate point at night. Show the in-play Outsider tokens. If they nod, add the FALSE reminder to the center of the Grimoire.

If an Outsider dies during the day, mark them with the DIED TODAY reminder if needed. At the next available opportunity at night, wake the Thornlily: if they nod, keep or add the FALSE reminder. Otherwise, remove it.

Townsfolk must get false info even if drunk or poisoned if the Thornlily chooses to make it false.

The Thornlily chooses to make info false on the 1st night. The Chef falsely learns a '1'. Today, the Moonchild was executed. Tonight, the Thornlily decides to return info to normal.
Townsfolk info is currently false due to the Thornlily. The Drunk who believes they are the Oracle learns a true '0' since they are an Outsider.
Thornlily

"Roses are pretty. Tulips bloom in dozens. Sunflowers are as bright as the light they seek. They always forget about us."

Information

Type:
Minion
Creator:
AP ρ
Appears in:
An Assortment of Pastries
Tags:
Death, False Info, Information, Outsider Modification, Setup
Icon by:
Clipart Library

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