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Extrovert

Each night, you may choose to learn an in-play character & make a unique Townsfolk drunk.

The Extrovert learns great info, but at a price.

  • The Extrovert has an option to learn an in-play character at night. If they do, a new Townsfolk player becomes drunk.
  • The Extrovert does not learn which Townsfolk became drunk.
  • The drunk Townsfolk stays drunk until the Extrovert dies, or becomes drunk or poisoned themselves.
  • The Storyteller chooses which Townsfolk becomes drunk.

Each night, wake the Extrovert. If they agree, show an in-play character token. Put the Extrovert to sleep. Then, choose a Townsfolk to become drunk and mark them with the DRUNK reminder.

If you run out of DRUNK reminders, turn Townsfolk tokens sideways to indicate they are drunk.
On the first night, the Extrovert chooses to learn a character. They see that the Moonchild is in-play. The Clockmaker becomes drunk and receives false info.
The Extrovert decides to not use their ability until the 3rd night. They learn that the Fang Gu is in-play and the Oracle becomes drunk.
The Widow poisons the Extrovert. They falsely learn out-of-play characters. No Townsfolk become drunk.
Extrovert

"Carl is going to be my best man. Yes, I did just meet him last night."

Information

Type:
Townsfolk
Creator:
AP ρ
Appears in:
An Assortment of Pastries
Tags:
Binary Info, Drunkenness, Information
Icon from:
Clipart Library

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute