Gallowsman
Each night*, you learn if an evil player was "about to die" today.
The Gallowsman learns if evil was going to be executed.
- If an evil player got the current majority of votes and was "about to die", the Gallowsman learns this at night.
- The Gallowsman still learns if an evil player was "about to die" then executed.
- If no player was "about to die" today, the Gallowsman still wakes and learns a 'no'.
Each day, during nominations, keep track of all the players who become "about to die". If 1 is evil, add the LEARNS YES reminder in front of the Gallowsman.
At the appropriate point in the night, wake the Gallowsman and nod your head "yes" if an evil player was "about to die", or shake your head "no" if not. Put the Gallowsman to sleep.
It is a 9-player game. Adam, the Alsaahir gets 5 votes and is "about to die". Players then get 7 votes on George, the Huntsman who was made evil by the Bounty Hunter. George is executed today. Theo, the Gallowsman, learns a 'yes' that night.
Nobody gets enough votes to be executed today. The Gallowsman learns a 'no'.

"Last one stole a whole cow from his neighbor—in the middle o' the night too! Say, what's all this talk about demons lately?"
Information
- Type:
- Townsfolk
- Creator:
- AP ρ
- Tags:
- Binary Info, Information, Nominations, Votes
- Icon by:
- Bendan07, Harry (Starlit Gallery)
[
{
"id": "_meta",
"name": ""
},
{
"id": "gallowsman",
"name": "Gallowsman",
"team": "townsfolk",
"ability": "Each night*, you learn if an evil player was \"about to die\" today.",
"image": [
"https://botchomebrew.wiki/assets/art/gallowsman.png"
],
"flavor": "Last one stole a whole cow from his neighbor—in the middle o' the night too! Say, what's all this talk about demons lately?",
"firstNight": 0,
"otherNight": 80.5494,
"otherNightReminder": "Either nod or shake your head.",
"reminders": [
"Learns Yes"
]
}
]