Guru
Each night, you learn whether the Storyteller made a particularly difficult decision (if any) since dawn.
The Guru learns the Storyteller's thoughts.
- If the Storyteller had to make a difficult decision, like deciding to execute a player from a madness ability, or a "might" clause in another ability, the Guru learns about this.
- It is up to the Storyteller to define what they deem "difficult". Be sure to discuss this before of a game, especially if you don't know your players (and they don't know you).
- The Guru doesn't learn who or what the decision was about.
- If the Storyteller feels they did not have to make a difficult choice, they may say this to the Guru.
Keep track of when you had to make a tough in-game decision. At the appropriate point in the night, wake the Guru. If you felt you made a difficult decision tonight, nod your head. If not, shake your head no. Do not say who or what the decision was about.

"Listen to the flow of the creek, the sharp chriping of the birds, the soft flow of wind, and ignore the rumbles of your hungry stomach."
Information
- Type:
- Townsfolk
- Creator:
- AP ρ
- Appears in:
- An Assortment of Pastries
- Tags:
- Binary Info, Information, Once Per Game, Subjective Info
- Icon from:
- Clipart Library
[
{
"id": "_meta",
"name": ""
},
{
"id": "guru",
"name": "Guru",
"team": "townsfolk",
"ability": "Each night, you learn whether the Storyteller made a particularly difficult decision (if any) since dawn.",
"image": [
"https://botchomebrew.wiki/assets/art/guru-ap-1.png"
],
"flavor": "Listen to the flow of the creek, the sharp chriping of the birds, the soft flow of wind, and ignore the rumbles of your hungry stomach.",
"firstNight": 77.6791,
"firstNightReminder": "Either nod or shake your head.",
"otherNight": 96.1233,
"otherNightReminder": "Either nod or shake your head."
}
]