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Merchant

On your 1st night, choose 2 alive players. Unless 1 is the Demon, your team loses when either is executed, even if you're dead.

The Merchant invests in 2 players.

  • On the 1st night, the Merchant chooses 2 players. If neither are the Demon, their team loses if either is executed.
  • This continues even if the Merchant is dead.
  • If a Merchant chooses the Demon, nothing happens when either player is executed.
  • The Merchant can choose themself!
  • If a Merchant is made on nights after the 1st, they still choose 2 players. They must choose alive players.
  • If a player chosen by the Merchant dies in a way aside from execution, nothing happens.
  • If a player chosen by the Merchant is executed but does not die, the Merchant's team still loses.

On the 1st night, wake the Merchant. They point to 2 players -- Mark them with the CHOSEN reminder tokens. Put the Merchant to sleep. If either player marked CHOSEN is the Demon, remove the reminder tokens.

If a player with the CHOSEN reminder token is executed, declare that the game is over and that the Merchant's team has lost.

Instead of removing the reminder tokens, you can turn them upside down, or simply make sure to double check they didn't choose the Demon at the end of the game.
The Merchant chooses the Baron and the Monk. When the Baron is executed, the good team loses.
The Merchant chooses the Imp and the Soldier. When the Soldier is executed, the game resumes.
The Merchant chooses themselves and the Pixie. When the Merchant is executed, the good team loses.
Merchant

"She straightened her suspenders and said very confidently, "Arm and a leg, lowest I can go!"

Information

Type:
Outsider
Creator:
BakedIce ★
Appears in:
Circus Music
Tags:
Even If Dead, Execution, Win/Loss Condition

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