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Moroi

There is no starting demon. After death any player may wake in the night as the Moroi. You live but register as dead. Each night as the Moroi, choose a player: they die.

The Moroi is a vengeful spirit who seeks to drag those living souls into the grave with it.

  • There is always a way for players to die irrespective of demon kills or execution in a Moroi game.
  • The Minions start by knowing that there will be a Moroi and can act to kill a desired player in hopes to create a Moroi.
  • The Moroi cannot nominate players and has one ghost vote.
  • Once a Moroi is in play, the Minions are informed who their demon is.
  • Each night as the Moroi the demon player chooses a player to kill.

On the first night, wake all Minions. Show the THIS IS THE DEMON and MOROI tokens.

There are two methods to create a Moroi.

1. A player's ability results in their death.

2. A player is voted to be executed.

The Storyteller chooses which dead player becomes the Moroi as well as when in the game it shall happen. A Moroi must be in play by night 5 at the latest.

To create the Moroi, wake the dead player and show the YOU ARE and MOROI tokens. Let the Moroi choose a player to kill. Mark the chosen player with the Moroi's DEAD token. Put the Moroi to sleep. Wake all Minions. Show the THIS IS THE DEMON token. Point to the Moroi. Put the Minions to sleep.

Each night with a Moroi, wake the Moroi. They choose a player to kill. Put the Moroi to sleep.

If players meta-game, ensure more than one player is dead before creating a Moroi to prevent double-tap executions. Alternately, prevent players from executing the same player two nights in a row
The Storyteller may choose to provide bluff roles to the Minions on night one, to provide bluff roles to the Moroi after its creation, or to forego bluff roles entirely.
The Moroi will always register as the player's previous role. However, they will register as their new alignment.
The Gambler fails their guess in the night and dies. The next night the Storyteller wakes them as a Moroi.
The Assassin uses their ability to kill a player the minions agree would be a good Moroi. The Storyteller follows through and wakes the targeted player as the demon.
The Professor attempts to revive the Moroi in the night. The ability is consumed but does not cause effect as the Moroi is registered as alive.
  • The Moroi takes the stealth of the Zombuul and combines it with the simple efficiency of the Imp.
  • The Moroi has the perfect alibi. They register as their original role and are likely considered nonthreatening under the assumption that they no long have a valid ability.
  • The Moroi is vulnerable when the numbers of the dead are low. Night-kills may read as suspicious in these conditions so choose your targets well.

Fighting the Moroi

  • The Moroi thrives on hiding in plain sight. Don't waste executions
Moroi

"I... died. How am I still here? Why do I feel so angry?"

Pronunciation

moh-ROY

Information

Type:
Demon
Creator:
DeviantNotCriminal ☫
Tags:
Alignment Change, Even If Dead, Misregistration, On Death, Ping, Setup, Single-Kill

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute