Patient Zero
Each night choose a player. If not infected, you infect them. If already infected, you kill them. You can kill up to three players in a turn so long as each is infected. Infection spreads between players via use of choice-based abilities.
Patient Zero is the harbinger of a highly infectious disease. Treat your abilities with care, you don't want to get someone sick.
- Patient Zero is a demon of patience and planning. To successfully kill, the target must be infected. However, if the prerequisite condition is met, the demon can kill up to three players per night (so long as each selected player is infected).
- Though Patient Zero is the cause of the infection, players can be infected from sources other than the demon. Any infected player can spread infection via their ability.
- Newly infected players are treated as poisoned for the first day and night after contamination. They become sober and healthy (but still infected) after the allotted time.
- Infected players who are not Patient Zero cannot kill other infected players by simply choosing them with their abilities.
- Patient Zero's plague is only fatal when Patient Zero is alive. Killing this demon will still end the game even if infected players remain in the town. You do not have to eradicate the virus, just destroy the source.
Each night, Patient Zero wakes to choose a player.
If the player is not marked INFECTED, use reminder token to mark them as infected and put Patient Zero to sleep.
If the chosen player is already INFECTED, replace the reminder token with DEAD and allow Patient Zero to choose again. Repeat process until either Patient Zero chooses an uninfected player, or three players have died. Put Patient Zero to sleep.
Newly infected players should also be marked with POISONED. Remove the effect the following night.
If infected players wake in the night to use their ability, mark any and all chosen players as INFECTED and POISONED if they were not previously infected.
- Target choice-based characters first to maximize spread, but be wary that you might accidentally kill players if you don't keep track of infection.
- Infection is a separate status condition from Poisoned and Drunk. A player can be Sober and Healthy but still be Infected.
- Players with immunity from death can be chosen by Patient Zero and already be infected but not die. If they gained the Infected mark the night prior and are hence Poisoned they may be able to die if the source of their immunity from death condition is counteracted when poisoned.
Fighting the Patient Zero
- Patient Zero benefits from keeping a low profile to maximize the spread of their infection in the early game. This allows them to perform more triple kills in the late game. Choice-based characters may choose to limit the players they affect at night in order to slow the spread.
- Patient Zero will likely target non-choice-based roles to kill as they do not spread infection.
- Patient Zero may deliberately kill fewer than three people at night even if the whole town is infected.

"You feel a tickle in your throat. A weariness behind your eyes. That cough and sniffle do foretell, infection shall be your demise."
Information
- Type:
- Demon
- Creator:
- DeviantNotCriminal ☫
- Tags:
- Multi-Kill, Poison, Quiet, Single-Kill, Sober & Healthy
[
{
"id": "_meta",
"name": ""
},
{
"id": "patientzero",
"name": "Patient Zero",
"team": "demon",
"ability": "Each night choose a player. If not infected, you infect them. If already infected, you kill them. You can kill up to three players in a turn so long as each is infected. Infection spreads between players via use of choice-based abilities.",
"image": [
"https://botchomebrew.wiki/assets/art/patient-zero-deviantnotcriminal.png"
],
"flavor": "You feel a tickle in your throat. A weariness behind your eyes. That cough and sniffle do foretell, infection shall be your demise.",
"firstNight": 0,
"otherNight": 46.6281
}
]