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Galgal

You know some bad things & may (once) choose that 1 happens. [Players publicly choose what is bad before setup]

The Galgal forces everyone to consider what they want to happen if they are evil, before they know.

  • Each dawn, regardless of whether Galgal is in play, the newly dead players

Before setting up the game, regardless of whether Galgal will be in play, demand that your players decide on what bad things which they are okay with happening during the game. You may choose to ignore some of these.

Only after all of these have been made (and made visible to all players), keep note of each one.

On the 1st night, wake the Galgal and show them some of the bad things agreed. If you are playing with the bad things visible to all players all game, you may simply point at where they are.

Wake the Galgal each night so that they may grant 1 of the bad things in secret. They may also visit you to grant 1, or declare so publicly.

When a bad thing is granted, make the appropriate changes required to the game to make it occur.

You may make the bad things visible at all times, or you may have this be a memory game to all but the Galgal.
It is a 15 player game. 7 "somethings bad" are agreed upon, and the Galgal grants "the Galgal may look into the Grimoire".
It is an 8 player game and 8 "somethings bad" are made, 1 per player. There is no Galgal in play.
  • Make a wish which is balanced for both teams - you don't know which you'll be on!

Fighting the Galgal

  • Make a wish which is balanced for both teams - you don't know which you'll be on!
Galgal

"Be not afraid, for I grant the wishes you have asked for."

Information

Type:
Minion
Creator:
Wyrdvora ⚻
Appears in:
Devouring Future
Tags:
Information, Magic, Nonconformist, Once Per Game, Setup, True Info, You Start Knowing
Icon by:
The Starlit Gallery

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute