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Ghost of Sin

An alive evil player's nominations might fail & their votes secretly not count, even if you're dead. [+1 Minion]

The Ghost of Sin adds a Minion, but damages the evil team's voting & nomination power.

  • At the start of the game, an evil player is marked MIGHT FAIL.
  • If they nominate and this would result in an execution, the Storyteller may instead choose that the execution does not occur. If a different player would then be "about to die", they are executed, and if no-one would be, the day ends without an execution.
  • If they vote, the Storyteller may choose to secretly not count the vote (they must still announce the vote as usual) and this may change who is executed compared to who is announced to be "about to die", as above.
  • This is execution failure, not execution survival - the player who wasn't executed, was not executed in any sense.
  • If the evil player marked MIGHT FAIL dies, the Storyteller must move this reminder token to another evil player who is still alive. If none are alive, the reminder token is removed.

While setting up the game, before putting tokens in the bag, remove a Townsfolk token and add a Minion token.

After collecting tokens, place the MIGHT FAIL reminder token by any evil player.

If this evil player nominates and you choose that the execution will fail, place the FAILED NOMINATION by them. You may use the ABOUT TO DIE reminder to keep track of who should actually be executed at the end of the day, if this would result in you making a false announcement.

If this evil player votes and you choose to not count the vote, you may use the ABOUT TO DIE reminder to keep track of who should actually be executed at the end of the day, if this would result in you making a false announcement.

If this evil player dies, move the MIGHT FAIL reminder to another alive evil player. This reminder will always be in play, because if the Demon is dead the game will end.

If the Ghost of Sin dies, they do not lose their ability. You may mark them with HAS ABILITY to remind you of this.

The Phantom Goat adds the Boomdandy. The Boomdandy nominates themself and says that they are a "spent role". This is a bad strategy, but enough good players vote for it that the nomination passes. At the end of the day, the Storyteller announces that no-one is executed, because they chose that the Boomdandy's nomination failed.
The Phantom Goat added the Baron. The Baron nominates the Demon, and the Demon receives enough votes to be executed. The Storyteller does not choose that the execution fails, because this ability is meant to harm the added Minion.
It is a Legion game and only evil voted: the execution fails. Legion successfully bluff that the execution instead failed because the nominator was an added Minion.
  • If an execution fails, you can be reasonably sure that the nominator is an evil player.

Bluffing as the Ghost of Sin

  • This is a good bluff if there are other ways for executions to fail.
Ghost of Sin

Information

Type:
Outsider
Creator:
Wyrdvora ⚻
Appears in:
Devouring Future
Tags:
Confirmation, Even If Dead, Execution, Execution Failure, Extra Evil, Nominations, Passive, Setup, Votes
Icon from:
The Starlit Gallery

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute