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Seshat

If your team loses, most enemies & the Storyteller must agree on a question. If you answer correctly, your team wins instead.

Seshat is a fearsome scribe, robbing victory from defeat if she can live and outsmart her enemies.

  • If good wins, they must agree on a question to ask Seshat. The Storyteller may reject a question if they consider it unfair.
  • If Seshat answers correctly, evil wins instead.
  • If Seshat answers wrong, good wins as normal.
  • If Seshat is dead, drunk, poisoned, or otherwise doesn't have their ability when the game ends, the Storyteller does not prompt players to choose a question and the good team simply wins.

If the Seshat's team loses (the evil team, usually), players will discuss on a player to question Seshat (they do not yet know who she is). We shall assume Seshat is evil from now on.

After discussing, only good players' votes count for the question, but the Storyteller does not indicate whose votes they are counting.

The Storyteller should give players a reasonable amount of time to discuss who should question Seshat. This should be enough time so that the good team can be sure they have chosen a good question.

This time should not, however, be actively used to deduce who Seshat is, and if the Storyteller thinks players have exhausted their necessary time to decide on a question, they may run the vote.

Only once the question has been asked must Seshat reveal themself in order to publicly answer it.

The Seshat questioning occurs in a period while the game is ending. During this time, no players other than the Seshat have their abilities. This includes characters like the Heretic, Hallowed Spirit, and Politician.
The Demon is executed on day 3. Good would win, and so most good players agree that Jake, the Parasite, should ask the question. He publicly asks "what character am I?". The Seshat reveals themself & answers "Parasite". Evil wins instead.
The Alsaahir correctly guesses the evil team. Good would win, and so most good players agree that Sarah, the who has been claiming Savant all game, should ask the question. She asks "what character am I?". The Seshat reveals themself & answers "Savant". Sarah is the Mutant, and so good wins.
The Conductor has chosen all other Outsiders and Townsfolk. Good wins, because the Seshat was executed yesterday.
  • Gain as much knowledge about the game state as possible. The more you know, the more likely you are to be able to answer any given question.
  • Become trusted. If you can sway who is chosen to ask you a question, or if you can get yourself or an evil player chosen, you will certainly win.
  • Don't die. You can't save your team if you're dead.
  • Try to trigger your ability early. The earlier the game ends, the more players will be alive and so the more likely the good team is to choose you by mistake.
  • Don't try to lose. You're more likely to win that way.

Fighting the Seshat

  • Keep some knowledge completely secret, for example what character you are. If you never tell anyone, the Seshat may be caught out completely unable to answer.
  • Try to prepare what question you will ask if you are chosen, but don't share this in case the Seshat finds out and can prepare.
Seshat

"The Lady of Plans, the Lady of Writings in the House of Life"

Information

Type:
Minion
Creator:
Wyrdvora ⚻
Appears in:
Devouring Future
Tags:
Confirmation, Passive, Social, Win/Loss Condition

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