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Candlemaker

You die on X+1-th night. (X is how far the nearest evil player clockwise from you)

The Candlemaker chases the evil, as its light burns away.

  • When the current night number is equal to how far the closest evil is sitting clockwise from the Candlemaker plus one, they die.
  • Any players of the evil alignment count for this ability, regardless of whether they are minions, demons, or even evil townsfolk and outsiders.
  • The Candlemaker dying is not considered as information-gaining ability, hence characters that reverse information will not affect them.
  • If the closest evil player changes during the game, the Candlemaker stills die on the night corresponding to the set-up.

On the 1st night, determine X by counting how many steps the closest evil player is from the Candlemaker. Add the appropriate Night reminder next to the Candlemaker.

When the current night equals to the Night reminder, replaces it with Dead Tonight reminder.

An evil Baron sits 3 steps clockwise from the Candlemaker. On Night 4, the Demon kills the Fortune Teller. The Candlemaker dies due to their ability.
An evil Kazali sits 2 steps clockwise from the Candlemaker. On Night 2, they don't die because they are sitting next to a Tea Lady with 2 good neighbors.
An evil Cerenovus sits 2 steps clockwise from the Candlemaker. On Night 2, the Demon kills the Candlemaker.
Candlemaker

"Nights of Napolia used to be cold and bleak of light, and cruel enough to drain all hope of those dared to sketch the stars. Amidst shadows and pareidolia, we trust the eyes we saw in the wax flame, and until the moon surrendered, we will write poems even with the dimmest flame at its last breath"

Information

Type:
Townsfolk
Creator:
eternity ◑
Tags:
Death, Information, Neighbor, Passive

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute