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Hypothesis

You start knowing whether the sum of all evil seats is a prime number.

The Hypothesis needs to solve their own information.

  • On their first night, the Hypothesis learns either a YES or No based on whether the total sum of evil players' seat numbers is prime or not.
  • If there are evil townsfolk, outsiders or travelers during set-up, they are also included in the sum.
  • At any point of the game, if the total sum of the evil players' seat changes, the Hypothesis does not learn a new information.
  • 1 is not a prime number.

On the first night, count the total sum of seats occupied by evil players. Then wake up the Hypothesis, and nod your head yes if the sum is a prime number or shake your head no otherwise.

The Assassin is sitting at seat 2, the Devil's Advocate is sitting at seat 6 and the Lleech is sitting at seat 10. On the first night, the Hypothesis wakes and learns NO, since 18 is not a prime number.
The Vortox is sitting at seat 1, the Baron is sitting at seat 2 and the Scarlet Woman is sitting at seat 4. On the first night, the Hypothesis wakes and learns NO, since there is a Vortox in play.
Hypothesis

"To find the answer is to philosophize how plausible a suggestion is, then to hide the small impossible with lies we called repetition, and then to pretend pessimism to the world already falling against us, and eventually we solve everything"

Information

Type:
Townsfolk
Creator:
eternity ◑
Tags:
Binary Info, Information, You Start Knowing

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