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Shrimp

Once per game*, pick a player. You learn if they were sober and healthy yesterday.

  • The shrimp learns if a player was sober and healthy the day prior to their visit.

The storyteller will tell the shrimp if a player of their choice was sober yesterday. This can only happen once.

The Shirmp chose the poisoned Alsaahir, who was trying to nominate the Acrobat. They learn that they were not sober yesterday.
Shrimp

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Information

Type:
Townsfolk
Creator:
happyharlow
Tags:
Confirmation, Once Per Game, True Info

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute