Prisoner
You can't be in play. [-the Prisoner]
The Prisoner is guilty.
- The Prisoner cannot enter the bag, as it's set up effect would then remove it.
- The Prisoner cannot enter play during the game, due to its ability.
- The Prisoner can be learned through abilities.
- The Prisoner can be shown as a bluff.
- A script with Prisoner on it is essentially a 12 Townsfolk script (or 5 in teensy).
If the Prisoner would be put in play, don't. You can however, show the Prisoner as a bluff to the Demon.
If a Prisoner would enter play during the game, it can't, do whatever is needed to stop it from happening.
At the end of the day, Prisoner is a Townsfolk, it is intended for this character to benefit the good team despite everything. Once per game should be enough.
Alternative Ruling: The Prisoner cannot be learned as a bluff or by abilities.
On the first night the Imp learns the Prisoner as one of their three bluffs, essentially making it so that they only have 2 bluffs.
Bluffing as the Prisoner
- Don't.

"the non canon aura farmer"
Information
[
{
"id": "_meta",
"name": ""
},
{
"id": "prisoner",
"name": "Prisoner",
"team": "townsfolk",
"ability": "You can't be in play. [-the Prisoner]",
"image": [
"https://botchomebrew.wiki/assets/art/prisoner-haunted.png",
"https://botchomebrew.wiki/assets/art/prisoner-haunted-alt.png"
],
"flavor": "the non canon aura farmer",
"firstNight": 0,
"otherNight": 0
}
]

