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Prisoner

You can't be in play. [-the Prisoner]

The Prisoner is guilty.

  • The Prisoner cannot enter the bag, as it's set up effect would then remove it.
  • The Prisoner cannot enter play during the game, due to its ability.
  • The Prisoner can be learned through abilities.
  • The Prisoner can be shown as a bluff.
  • A script with Prisoner on it is essentially a 12 Townsfolk script (or 5 in teensy).

If the Prisoner would be put in play, don't. You can however, show the Prisoner as a bluff to the Demon.

If a Prisoner would enter play during the game, it can't, do whatever is needed to stop it from happening.

At the end of the day, Prisoner is a Townsfolk, it is intended for this character to benefit the good team despite everything. Once per game should be enough.
Alternative Ruling: The Prisoner cannot be learned as a bluff or by abilities.
On the first night the Imp learns the Prisoner as one of their three bluffs, essentially making it so that they only have 2 bluffs.
The Savant visits the Storyteller on the first day and learns that either "The Prisoner was chosen by an ability last night." or "The Xaan is in play.".
The Dreamer chooses the Fang Gu on the fourth night and learns they are either the Prisoner or the Fang Gu.

Bluffing as the Prisoner

  • Don't.
Prisoner

"the non canon aura farmer"

Information

Type:
Townsfolk
Creator:
Haunted ⍨
Tags:
Nonconformist, Passive, Setup
Icon from:
Nullscape

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