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Winemaker

On your 1st night, choose a number from 1 to 4: that many nights later, that many good players become drunk Winemakers.

The Winemaker invites their friends for a drink.

  • On the Winemaker’s first night, they wake to choose a number from 1 to 4, inclusive. That many nights later, if they are still alive, that many good players become drunk Winemakers.
  • When a Winemaker is made mid-game, that night, they wake to choose a number.
  • Any good player can become a Winemaker, dead or alive.
  • If there are not enough good players, no extra players become Winemakers.
  • If the Winemaker is drunk or poisoned when they should use their ability, nothing happens.

On the 1st night, wake the Winemaker. They choose a number from 1 to 4 — add that many IS THE WINEMAKER reminders to the left side of the Grimoire, upside-down.

Each night after, turn an IS THE WINEMAKER reminder upright. If all IS THE WINEMAKER tokens are upright, wake 1 good player per reminder & show them the YOU ARE and Winemaker tokens, one at a time — mark these players with the IS THE WINEMAKER tokens, then place the WINEMAKERS ARE DRUNK reminder in the centre of the left side of the Grimoire.

Winemaker

"Great things come to those who-HIC-wait."

Information

Type:
Townsfolk
Creator:
Luis S ✦
Appears in:
Homebrews by Luis
Tags:
Character Change, Confirmation, Drunkenness, Once Per Game

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute