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Bloodmill

Each night*, choose a player: they die. Then, if 1 of your evil neighbours live, choose that evil characters swap clockwise or anti-clockwise.

The Bloodmill lets more evil players get in on the fun.

  • Every night (except the first) after killing a player, the Bloodmill chooses either clockwise or anti-clockwise. All evil abilities change between all the evil players based on this direction, excluding Traveller abilities.
  • The Bloodmill must choose a direction each night. They cannot choose to keep themselves as the Demon.
  • If the Bloodmill's closest non-Traveller evil players on the left and right are both dead, then they no longer choose a direction each night.

Each night except the first, wake the Bloodmill. The Bloodmill points at any player. The chosen player dies - put the Bloodmill's DEAD reminder by the chosen player's character token in the Grimoire and put a shroud on it.

If the closest evil player to the left and right of the Bloodmill aren't both dead, ask the Bloodmill to pick a direction. Move all evil player's character tokens in the Grimoire in that direction.

Put the Bloodmill to sleep.

Rotating evil characters doesn't create new versions of the characters, it moves them. This means that "once per game" abilities do not gain an extra use every time they move.
If a character's "once per game" ability moves from a dead player to an alive player, this character is moving from being out-of-play to being in-play. Therefore, the player does gain a new use of that ability.
If the Bloodmill moves to a dead evil player, the evil team loses - as the Demon is dead.
Characters that "may" register as evil generally shouldn't register as evil to the Bloodmill.
A game is setup with the Scarlet Woman, Baron and the Bloodmill, in that order. On the second night, the Bloodmill wakes, kills a player and then chooses "Left". The Scarlet Woman becomes the Bloodmill, the Baron becomes the Scarlet Woman and the Bloodmill becomes the Baron.
A game is setup with the Spy and the Bloodmill. On the third night, the Bloodmill wakes, kills a player and then chooses "Right". The Spy registers as good, resulting in the Bloodmill and Spy not changing players.
The closest evil player on the Bloodmill's left is a dead Pit-Hag, and the closest evil on their right is a dead Goblin. After killing a player, they don't get to choose a direction, and all evil abilities stay with the same players.
Bloodmill

"Spinning until the blood runs dry."

Information

Type:
Demon
Creator:
isabelle 🌸︎
Tags:
Character Change, Death, Single-Kill

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute