Bloodmill
Each night*, choose a player: they die. Then, if 1 of your evil neighbours live, choose that evil characters swap clockwise or anti-clockwise.
The Bloodmill lets more evil players get in on the fun.
- Every night (except the first) after killing a player, the Bloodmill chooses either clockwise or anti-clockwise. All evil abilities change between all the evil players based on this direction, excluding Traveller abilities.
- The Bloodmill must choose a direction each night. They cannot choose to keep themselves as the Demon.
- If the Bloodmill's closest non-Traveller evil players on the left and right are both dead, then they no longer choose a direction each night.
Each night except the first, wake the Bloodmill. The Bloodmill points at any player. The chosen player dies - put the Bloodmill's DEAD reminder by the chosen player's character token in the Grimoire and put a shroud on it.
If the closest evil player to the left and right of the Bloodmill aren't both dead, ask the Bloodmill to pick a direction. Move all evil player's character tokens in the Grimoire in that direction.
Put the Bloodmill to sleep.

"Spinning until the blood runs dry."
Information
- Type:
- Demon
- Creator:
- isabelle 🌸︎
- Tags:
- Character Change, Death, Single-Kill
[
{
"id": "_meta",
"name": ""
},
{
"id": "bloodmill",
"name": "Bloodmill",
"team": "demon",
"ability": "Each night*, choose a player: they die. Then, if 1 of your evil neighbours live, choose that evil characters swap clockwise or anti-clockwise.",
"image": [
"https://botchomebrew.wiki/assets/art/bloodmill.png"
],
"flavor": "Spinning until the blood runs dry.",
"firstNight": 0,
"otherNight": 40,
"jinxes": [
{
"id": "lycanthrope",
"reason": "The Lycanthrope's Faux Paw doesn't register as evil to the Bloodmill."
}
]
}
]