Lagging Tail
Each night*, choose a player: they die. Good abilities yield information based on yesterday's dawn (arbitrary on the first day & night).
The Lagging Tail delays all learnt information by a day.
- Information good players receive during the night is based on the game state from the dawn of the last day.
- Information good players learn on the first day and night is arbitrary.
On the first night, if the Lagging Tail is in play, you may give false information to all players who learn information. At the end of each night, take a note of the current Grimoire.
Each night after the first, wake the Lagging Tail. The Lagging Tail points at any player. Put the Lagging Tail to sleep. The chosen player dies - put the Lagging Tail's DEAD reminder by the chosen player's character token in the Grimoire and put a shroud on it.
When a good player learns information on any night but the first, look at your notes for the state of the Grimoire the night before. Give that player true information based on those notes whenever you would reference the current Grimoire.

"Works great in Trick Room!"
Information
- Type:
- Demon
- Creator:
- isabelle 🌸︎
- Tags:
- Death, False Info, Passive, Single-Kill
- Icon by:
- The Pokémon Company
[
{
"id": "_meta",
"name": ""
},
{
"id": "laggingtail",
"name": "Lagging Tail",
"team": "demon",
"ability": "Each night*, choose a player: they die. Good abilities yield information based on yesterday's dawn (arbitrary on the first day & night).",
"image": [
"https://botchomebrew.wiki/assets/art/lagging-tail.png"
],
"flavor": "Works great in Trick Room!",
"firstNight": 0,
"otherNight": 0
}
]