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Ratatouille

You start knowing how many pairs of evil players there are. When you die, learn how many pairs of alive evil players there now are.

Having two Chefs results in double the fun!

  • Much like the Chef, Ratatouille learns how many pairs of Evil players there are at the start of the game.
  • When Ratatouille dies, the player also learns the newly updated number of pairs, excluding dead Evil players and skipping over dead players to make pairs.

During the first night, wake Ratatouille. Show Ratatouille fingers ('0, 1, 2, etc.') equalling the number of pairs of neighbouring Evil players. Put Ratatouille to sleep.

The night Ratatouille dies, wake Ratatouille and repeat the same process again.

A game is setup where the Imp, Washerwoman and Poisoner are all sat in a line. At the start of the game, no Evil players are sat next to each other. Ratatouille learns a "0". The Washerwoman at some point dies. When Ratatouille dies, they now learn a "1", as the Imp and the Poisoner are a pair.
At the start of the game, the Imp is sat next to the Recluse and the Scarlet Woman. The Recluse is registering as Evil. Ratatouille learns a "2". The Scarlet Woman at some point dies. When Ratatouille dies, they now learn a "0", as the Scarlet Woman is dead and and the Recluse is registering as Good.
  • Try to stay alive until a good number of players have died to maximise the impact of your second number.
  • Keep note of what players alignments may have changed alongside what players have died when comparing your two numbers.
  • Be careful of being poisoned! If the Poisoner and Demon collaborate, your second number could be useless.
Ratatouille

"What's better than a Chef? Two Chefs!"

Information

Type:
Townsfolk
Creator:
isabelle 🌸︎
Tags:
Information, On Death, Quiet
Icon by:
Delapouite

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute