Firebreather
Each night*, learn how many evil players the Alsaahir guessed. If you would learn a 0, you become drunk that night. [+the Alsaahir]
The Firebreather helps the Alsaahir get on the right track.
- If the Firebreather would ever learn a zero, they become drunk, and likely learn a different number.
- If the Alsaahir doesn’t make a guess, do not wake up the Firebreather that night.
- The Firebreather only learns the amount of evil players that the true Alsaahir guesses. If other players make Alsaahir guesses, these are not taken into account by the Firebreather.
- If the Alsaahir dies, they may still make guesses. They can never win due to their ability, but the Firebreather still gets information.
- If you as the Storyteller ever forget who the Alsaahir guessed, you can wake them up at night and ask them to remind you of their guess using a paper or phone to communicate. It’s recommended to do this occasionally even when the Firebreather isn’t in play to avoid confirming them.
- If a player guessed by the Alsaahir becomes evil later that night, the Firebreather learns information relative to when the guess was made.
While setting up the game, before putting character tokens in the bag, if the Alsaahir is not already in play, remove a Townsfolk character token and add the Alsaahir character token.
During the day, if the Alsaahir guesses an evil team, put an EVIL GUESSED reminder token on any evil players the Alsaahir named. If the Alsaahir did not guess any evil players, place the DRUNK reminder token on the Firebreather.
Each night, except the first, wake the Firebreather. Show them a number equal to the amount of evil players the Alsaahir guessed that day. Remove the DRUNK token from them afterwards, if they had it.

"To live is not just to be, but to act."
Information
- Type:
- Townsfolk
- Creator:
- Kenoboi 🜔
- Tags:
- Confirmation, Drunkenness, Information, Passive, Quiet, Setup
[
{
"id": "_meta",
"name": ""
},
{
"id": "firebreather",
"name": "Firebreather",
"team": "townsfolk",
"ability": "Each night*, learn how many evil players the Alsaahir guessed. If you would learn a 0, you become drunk that night. [+the Alsaahir]",
"image": [
"https://botchomebrew.wiki/assets/art/firebreather.png"
],
"flavor": "To live is not just to be, but to act.",
"firstNight": 0,
"otherNight": 0,
"jinxes": [
{
"id": "kazali",
"reason": "If the Firebreather is in play, the Kazali cannot choose the Alsaahir."
}
]
}
]