Bulbasaur
Both alive players are safe from status effects. The first time one of your neighbors would be effected by a status, you evolve into Ivysaur.
Bulbasaur protects from status effects (poison, confusion, stunning etc)
- Bulbasaur protects their living neighbors from all status effects. (Poison, Madness and Drunkeness).
- The protection does not block death.
- If one of Bulbasaurs neighbors is selected by Zapdos for example, they will not be stunned but will still die the following day.
- The first time one of Bulbasaurs neighbors would be effected by a status, the status effect fails.
- The story-teller wakes Bulbasaur and informs them they have evolved to Ivysaur.
- All status effect protection goes away once Bulbasaur evolves.
Bulbasaur protects their living neighbors from all status effects. (Poison, Madness and Drunkeness).
The protection does not block death.
If one of Bulbasaurs neighbors is selected by Zapdos for example, they will not be stunned but will still die the following day.
The first time one of Bulbasaurs neighbors would be effected by a status, the status effect fails.
The story-teller wakes Bulbasaur and informs them they have evolved to Ivysaur.
All status effect protection goes away once Bulbasaur evolves.

"Harnessing the cleansing power of nature!"
Information
- Type:
- Townsfolk
- Tags:
- Protection, Safe, Safety Net
[
{
"id": "_meta",
"name": ""
},
{
"id": "bulbasaur",
"name": "Bulbasaur",
"team": "townsfolk",
"ability": "Both alive players are safe from status effects. The first time one of your neighbors would be effected by a status, you evolve into Ivysaur.",
"image": [
"https://botchomebrew.wiki/assets/art/bulbasaur.png"
],
"flavor": "Harnessing the cleansing power of nature!",
"firstNight": 53.5205,
"otherNight": 64.798,
"reminders": [
"SAFE",
"SAFE",
"EVOLVE"
]
}
]
