Cubone
Each Night* if a player dies during the day, learn whether at least 1 of their living neighbors is evil. If an evil player died today, Cubone is confused.
Cubone learns if the living neighbors of the recently dead are good.
- If a player died to day for any reason, Cubone wakes and learns whether one of their living neighbors is evil.
- Cubone does not learn which neighbor is evil, only a yes or no.
- If an evil player died today, Cubone is confused until tomorrow day.
If a player(s) died during the day, wake Cubone.
If one of their living neighbors is evil, give Cubone a yes. If all of their living neighbors are good, give Cubone a no.
If an evil player died today, Cubone is confused.
- Pay attention to who dies and who was alive next to them when it happened.
- The information Cubone receives in the night is about the players that were alive at the time of their neighbors death.
- If you think you are confused, try and think why you received the information the storyteller gave you.

"We mourn your death and thank you for your sacrifice!"
Information
- Type:
- Townsfolk
- Tags:
- Confirmation, Day Deaths, Execution, Information
[
{
"id": "_meta",
"name": ""
},
{
"id": "cubone",
"name": "Cubone",
"team": "townsfolk",
"ability": "Each Night* if a player dies during the day, learn whether at least 1 of their living neighbors is evil. \nIf an evil player died today, Cubone is confused.",
"image": [
"https://botchomebrew.wiki/assets/art/cubone.png"
],
"flavor": "We mourn your death and thank you for your sacrifice!",
"firstNight": 0,
"otherNight": 78.5233,
"otherNightReminder": "If a player(s) died today, wake Cubone. If one of the dead players living neighbors is evil, give Cubone a Yes. If all living neighbors were good, give Cubone a No. If an evil player died today, Cuban's information is poisoned.",
"reminders": [
"Died Today",
"Died Today"
]
}
]
