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Cubone

Each Night* if a player dies during the day, learn whether at least 1 of their living neighbors is evil. If an evil player died today, Cubone is confused.

Cubone learns if the living neighbors of the recently dead are good.

  • If a player died to day for any reason, Cubone wakes and learns whether one of their living neighbors is evil.
  • Cubone does not learn which neighbor is evil, only a yes or no.
  • If an evil player died today, Cubone is confused until tomorrow day.

If a player(s) died during the day, wake Cubone.

If one of their living neighbors is evil, give Cubone a yes. If all of their living neighbors are good, give Cubone a no.

If an evil player died today, Cubone is confused.

  • Pay attention to who dies and who was alive next to them when it happened.
  • The information Cubone receives in the night is about the players that were alive at the time of their neighbors death.
  • If you think you are confused, try and think why you received the information the storyteller gave you.
Cubone

"We mourn your death and thank you for your sacrifice!"

Information

Type:
Townsfolk
Tags:
Confirmation, Day Deaths, Execution, Information

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