Mewtwo
Each Night* choose a player, they die. Minions receive a bluff. Once per game, instead of choosing a player, you may choose an in-play character, they die. If you are executed before the final day, both teams lose.
Mewtwo is power and volatile! They use their psychic powers to give his each of minions a bluff and once per game can attempt to direct their hit at an in-play character instead of a player. But with great power can come great loss for everyone. Mewtwo must live to the final three for anyone to win.
- On the first night after Gary has chosen Mewtwo, the minions get 1 bluff each.
- Each night after Mewtwo attacks players, killing them.
- Once per game, Mewtwo may attempt to attack a specific character rather than a specific player. If that character is in play, they die.
- If Mewtwo is executed before the final day, ending the game, neither team wins.
- If Mewtwo dies at night (I.e. Gyarados attack) good wins.
During the first night, wake the minions and give each of them 1 bluff.
Every night after the first, wake Mewtwo and allow them to attack a player. Mark that player as Dies
If Mewtwo instead chooses to attack a specific character, have them indicate on the script which character they wish to attack. Mark Mewtwo as Psystrike Used
If that character is in play, mark that player as Dies
Put Mewtwo to sleep.
If Mewtwo is executed before the final three. The game ends and neither team wins.
If Mewtwo dies at night at anytime, good wins.
- The good news is you have three whole bluffs all to yourself if you want, and you don't need to rush to talk to your minions.
- The even better news is, if you are worried about a particular character you've heard about around town, but aren't sure who the player is, you can choose to kill that character blindly. (Better make sure they're actually in play.)
- It can help to talk with your minions and find out what bluff they each received to help narrow down who's in the game, but if you don't want to risk it you can keep attacking people directly.
- Now here's the scary part for everybody. If you are executed before the final day, no one wins. What's a final battle with the Final Boss?
- Of course, Evil always wants the Boss to get to the end, but now the good team will as well. It's a really double edge sword because if you've got heat on you and claim to be Mewtwo, you're untouchable until the final three, but when you get there you're almost certainly going to die.
- A good, or should we say evil, tactic would be to build a Mewtwo world, while avoiding demonic suspicion, and start setting up those frames.
- The town will be wary of executing demon candidates and will instead be focussed on hunting minions.
- Coordinate with your minions to set up frames with misinformation so when you do find yourself in the final three, you're the least likely to end up on the block.
Fighting the Mewtwo
- The most important thing to establish is, is the Final Boss Mewtwo. The most obvious sign will be the deaths. If there is consistently one death every night there is a good chance it's a Mewtwo.
- Moltrese also kills in this pattern and Jessie & James can imitate this as well.
- Another sign is if a particularly powerful good character dies early without anyone having suspicion of that play being that character, it could have been a Mewtwo using their once-per-game ability.
- Magikarp can be a powerful weapon against Mewtwo near the end of the game and if the Magikarp player dies early without ever revealing they were an outsider, there's a chance they were struck by a Mewtwo.
- Hunt down minions using townsfolk abilities that specifically spot them. If players are not evolving when they should they could be poisoned which is another way to track minions.
- Save your good votes, they will be pivotal in the final three which is now everyones goal.
- If you suspect someone of being a demon candidate, keep them off the block and on the back burner of your mind for the last day.

"The Ultimate Experiment!"
Information
- Type:
- Demon
- Tags:
- Death, Death Modification, Nonconformist, On Death, Once Per Game, Single-Kill, Win/Loss Condition
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"id": "_meta",
"name": ""
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"id": "mewtwo",
"name": "Mewtwo",
"team": "demon",
"ability": "Each Night* choose a player, they die. Minions receive a bluff. Once per game, instead of choosing a player, you may choose an in-play character, they die. If you are executed before the final day, both teams lose.",
"image": [
"https://botchomebrew.wiki/assets/art/mewtwo.png"
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"flavor": "The Ultimate Experiment!",
"firstNight": 0,
"firstNightReminder": "If Gary Chose Mewtwo, wake Minions and give them 1 bluff each.",
"otherNight": 40.7063,
"otherNightReminder": "Wake Mewtwo, ask them to choose a player, mark that player as dead. If they instead wish to choose a character, have them indicate on their script which character they would like to attack. If that character is in play, mark that player as dead. Mark Mewtwo as Psystrike Used",
"reminders": [
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