BOTC HomeBrew Wiki Community Created Content

Missing NO.

You think you are a Trainer, but you are not. If you die at night all good players are confused. If you die by execution, all evil players are confused. One evil player knows you're in play.

A glitch that's also a mini game.

  • Missing NO. thinks it's a townsfolk and the storyteller will treat it as such but it has no townsfolk ability. If the Missing NO. thinks it's a Pokemon that evolves, the Storyteller may simulate its evolution.
  • One evil player is informed that Missing NO. is in play.
  • If the evil team can kill Missing NO. at night, it will cause all good players to be poisoned until dusk.
  • If the good team can execute Missing NO. during the day, all evil players will be confused that night.

Treat Missing NO. like the good token they selected. Simulate any choices or evolutions that character may go through without it actually affecting the game.

If Missing NO. dies at night, all good players are poisoned until dusk.

If Missing NO. dies during the day, all evil players are drunk that night.

  • As the town glitch, all you can try is your best.
  • If you die during the day and no deaths happen at night, you could possibly have been the Missing NO.
  • If you die at night and everyone in town seems to be drunk, you could also safely assume, you may be the Missing NO.
  • Drunk information is still information, and once you've discovered you've been getting drunk info, you can start to consider what worlds the storyteller was trying to plant with this drunken info.
Missing NO.

"01000111 01100101 01110100 00100000 01100110 01110101 01100011 01101011 01100101 01100100"

Information

Type:
Outsider
Tags:
Death, Drunkenness, False Info, Hidden, On Death, Passive

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute