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Slowpoke

Each night, choose a player (not yourself): you learn 1 good & 1 evil character, 1 of which is correct. You learn this information the night after making your choice.

Slowpoke learns which player is which character, but is never sure and always slow about it.

  • Slowpoke wakes each night to select a player. The following night they learn 1 evil character and 1 good character, 1 of which is correct.
  • The false token depends on what the players true character is. Evil players will have a false token that is an Outsider of Townsfolk. Good players will have a false token that is a Minion or Demon.
  • Slowpoke may not choose themselves.

Each night wake Slowpoke and have them choose a player. Mark that player as Dreamed and put Slowpoke to sleep. The following night If the chosen player's character is a Townsfolk or Outsider, show their character token and any Minion or Demon token to Slowpoke. If the chosen player's character is a Minion or Demon, show their character token and any Townsfolk or Outsider token to Slowpoke. Let Slowpoke make their next player selection. Then, put Slowpoke to sleep.

  • You're getting great information but you're also getting it very slowly.
  • Take notes and stay alive because once you die you will not wake to get see your previous nights dreams.
  • Encourage people to be cagey with their roles until you've dreamed them so they're more likely to believe you.
Slowpoke

"Dreaming in slow motion."

Information

Type:
Outsider
Tags:
Binary Info, Confirmation, False Info, Quiet, Subjective Info

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute