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Ferny

Each day, you may offer another player a reminder token. Tonight, they use it, but it might misfire.

Ferny is a scammer and an opportunist, happy to line is pockets at the expense of all the worlds of men.

  • Any player may accept the offer for a token, even Sauron.
  • Ferny may specify which token is being offered, or might not.
  • The token may "misfire", meaning that it is used against someone other than its intended target. This is more likely if it would benefit Ferny, but can happen either way.
  • Ferny may not offer the same token twice. Once offered, the token is used up.
  • Players must use a token if they've accepted one and must do so that night.
  • A poisoned or drunk Ferny's reminder tokens will not be functional, even controlled by a sober and healthy player.
  • A poisoned or drunk player can use reminder tokens without impediment if Ferny is sober and healthy.
  • Ferny's tokens have a "?", denoting that they are of dubious quality. This means they vary in effectiveness, for example:
  • If the LEARNED? token is used, it's not certain what about the target will be learned.
  • If the SAFE? token is used, it's not certain what the target will be safe from.
  • The POISONED? and DEAD? tokens may only have their chosen effect for a limited time.

If desired, give the Ferny reminder tokens, that they may offer them to players directly.

Each day, Ferny may, publicly or privately, offer a reminder token to any player besides themself. If a player declines, nothing happens. If they accept (and you have confirmed this), mark them with the corresponding reminder (DEAD?, POISONED?, LEARNED?, SAFE?). Flip that token upside-down to indicate that it is not "active", and has not been used by the receiving player.

Each night, if a player has a Ferny reminder, wake them. They point to any player. The token is either "used" on that player, or misfires. If it misfires, redirect it to another player, and then use it. If used, decide how that token's effect will manifest (What would be learned, what that player might be safe from, how long the effect will last, etc.) and apply it. Mark that player with the corresponding reminder.

Ferny offers Tom, the Witch-King, a POISONED? reminder token. The Witch-King accepts, and poisons Mugs, who is Bilbo.
Ferny offers Grace, who is Gandalf, the DEAD? reminder token, and Grace tries to kill Arkus. The token misfires, and kills Joel instead.
Ferny offers Nick the SAFE? reminder. Nick makes himself safe. The Storyteller rules that this makes Nick safe from Outsiders and Minions, but not from Sauron.
Ferny offers Cole the LEARNED? reminder. Cole chooses to use the token on Ferny, and learns "Good". Cole is still unsure about Ferny's goodness, believing the token to have misfired, and advocates for Ferny's exile.
Ferny

"As for Ferny, he would sell anything to anybody, or make mischief for amusement."

Information

Type:
Traveller
Creators:
Bim, Cole
Appears in:
Lord of the Rings: Ringbearer
Tags:
Ability Gain, Social

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute