Merry
You start knowing a true statement. If Pippin is in play, 1 of you receives reversed info.
Merry learns a statement that is certainly true, unless he and Pippin are too fond of the Hobbit weed,
- Merry's statement shouldn't be something obvious, or something unknowable. It should be something Merry can determine by investigating.
- Merry does not know if their info was reversed.
- "Reversed" refers to the truth value of the statement. If Merry receives reversed info, he receives any false statement.
While preparing the first night, if Pippin is in play, mark either Merry or Pippin with the "Reversed" reminder. When you give that player their info, invert the truth value of the statement.
On the first night, wake Merry and tell them (via a written note, typed message, sign language, or any other means) something true. If Merry's info was reversed, tell them something false instead.
Merry is told the true info that "Samwise bears the Ring."
Pippin is in play, and Merry's info was reversed. Merry learns the false statement "There are 2 Outsiders in play."

"Don't think he knows about second breakfast, Pip."
Information
- Type:
- Townsfolk
- Creators:
- Bim, Cole
- Appears in:
- Lord of the Rings: Ringbearer
- Tags:
- False Info, Information, Reverse, Subjective Info, True Info, You Start Knowing
- Icon by:
- @Lumious, for the custom image.
[
{
"id": "_meta",
"name": ""
},
{
"id": "merry",
"name": "Merry",
"team": "townsfolk",
"ability": "You start knowing a true statement. If Pippin is in play, 1 of you receives reversed info.",
"image": [
"https://botchomebrew.wiki/assets/art/merry-lotr-ringbearer.png"
],
"flavor": "Don't think he knows about second breakfast, Pip.",
"firstNight": 14,
"firstNightReminder": "Show Merry something true.",
"otherNight": 0,
"reminders": [
"Reversed"
]
}
]