Oathbreaker
You are evil. (as long as you have this ability)
The Oathbreaker lives in shame and villainy, but will one day restore their oath and have a peaceful rest. They are evil until they die.
- Oathbreaker is evil due to their ability, and so becomes good when they lose the ability; by death, poison, drunkenness, or any other means.
- Oathbreaker learns anytime their alignment changes, even if drunk, poisoned, or dead.
- If Oathbreaker bears the Ring and dies, they were evil at the time they died as a Ringbearer. As such, the Ring is passed to a good player.
Oathbreaker is evil as long as they have their ability. When they do not have their ability, they are good. This includes if they are dead, or drunk or poisoned, or if their character changes. Place Oathbreaker's token upside-down to indicate that they are evil, and right-side up for good.
If Oathbreaker dies, becomes drunk or poisoned, or loses their ability through any other means, flip their token right-side up. They are good.
If Oathbreaker keeps their ability after death, or is resurrected, they become evil again (or remain evil).
Each night, if Oathbreaker's alignment changed, confirm their current alignment to them (even if its obvious).

"None but the king of Gondor may command me."
Information
- Type:
- Outsider
- Creators:
- Bim, Cole
- Appears in:
- Lord of the Rings: Ringbearer
- Tags:
- Alignment Change, Extra Evil, Passive
[
{
"id": "_meta",
"name": ""
},
{
"id": "oathbreaker",
"name": "Oathbreaker",
"team": "outsider",
"ability": "You are evil. (as long as you have this ability)",
"image": [
"https://botchomebrew.wiki/assets/art/oathbreaker.png"
],
"flavor": "None but the king of Gondor may command me.",
"firstNight": 0,
"otherNight": 0
}
]