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Oathbreaker

You are evil. (as long as you have this ability)

The Oathbreaker lives in shame and villainy, but will one day restore their oath and have a peaceful rest. They are evil until they die.

  • Oathbreaker is evil due to their ability, and so becomes good when they lose the ability; by death, poison, drunkenness, or any other means.
  • Oathbreaker learns anytime their alignment changes, even if drunk, poisoned, or dead.
  • If Oathbreaker bears the Ring and dies, they were evil at the time they died as a Ringbearer. As such, the Ring is passed to a good player.

Oathbreaker is evil as long as they have their ability. When they do not have their ability, they are good. This includes if they are dead, or drunk or poisoned, or if their character changes. Place Oathbreaker's token upside-down to indicate that they are evil, and right-side up for good.

If Oathbreaker dies, becomes drunk or poisoned, or loses their ability through any other means, flip their token right-side up. They are good.

If Oathbreaker keeps their ability after death, or is resurrected, they become evil again (or remain evil).

Each night, if Oathbreaker's alignment changed, confirm their current alignment to them (even if its obvious).

Oathbreaker is alive and evil. When they are passed the Ring, they pass it to Sauron. Evil wins (and Oathbreaker wins with them).
Oathbreaker is alive and evil. When town catches on, they execute Oathbreaker. Oathbreaker loses their ability and becomes good.
Oathbreaker

"None but the king of Gondor may command me."

Information

Type:
Outsider
Creators:
Bim, Cole
Appears in:
Lord of the Rings: Ringbearer
Tags:
Alignment Change, Extra Evil, Passive

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute