Saruman
Once per game, if the dead equal or outnumber the living, privately make a wish. Until then, you might register as good.
Saruman, the white wizard, reveals his true nature amidst calamity.
- Saruman might register as good, but cannot falsely register as a different character or as having a different character type.
- After Saruman makes their wish, they no longer misregister to any character.
- Saruman should never misregister to the Ring.
- Saruman may only make their wish during the day when the dead equal or outnumber the living.
At any point before Saruman makes their wish, each time Saruman is targeted by an ability that detects or affects evil players, choose which alignment Saruman registers as. (Treat Saruman as good or evil for the purposes of that ability).
While the number of dead players equals or exceeds the number of alive players, during the day, Saruman can take the Storyteller aside to make a wish. When they do so, decide if the wish is appropriate for the state of the game. Consider if it would advantage one team too heavily, or if it would lead to fun outcomes. If you believe the wish is inappropriate, propose an alternative wish that is still desirable. Repeat this process until a mutually agreeable wish is made. Once a wish is made, resolve its effects and mark Saruman with the NO ABILITY reminder.

"Against the power of Mordor, there can be no victory."
Information
- Type:
- Minion
- Creators:
- Bim, Cole
- Appears in:
- Lord of the Rings: Ringbearer
- Tags:
- Consult, Death, Magic, Misregistration, Once Per Game, Subjective Info
[
{
"id": "_meta",
"name": ""
},
{
"id": "saruman",
"name": "Saruman",
"team": "minion",
"ability": "Once per game, if the dead equal or outnumber the living, privately make a wish. Until then, you might register as good.",
"image": [
"https://botchomebrew.wiki/assets/art/saruman-lotr-ringbearer.png"
],
"flavor": "Against the power of Mordor, there can be no victory.",
"firstNight": 0,
"otherNight": 0,
"reminders": [
"No Ability"
],
"setup": true
}
]