Witch-King
Each night, choose a player: you learn if they are poisoned. One of the Ringbearer's Townsfolk neighbors is poisoned.
The Witch-King is a plague upon those who bear—the Nazgul do not rest, tire, hunger, or wither.
- One of the Ringbearer's Townsfolk neighbors are poisoned. It can be their nearest Townsfolk neighbor clockwise or anticlockwise.
- This poisoning moves as the Ring does, and may change whenever the Ring moves by any means.
- The Witch-King is the only source of poison on this script—so if they learn that a player is poisoned, they know they've detected the Ringbearer's Townsfolk neighbor.
- The Witch-King does not detect drunkenness.
While preparing the first night, one of the Townsfolk neighboring the Ringbearer are poisoned—mark them with POISONED reminder.
As the Ring is passed each night, move the POISONED reminder to a Townsfolk neighbor of the new Ringbearer. The previously poisoned Townsfolk becomes HEALTHY.
Each night, wake the Witch-King. They point to any player. If that player is poisoned, nod your head. Otherwise, shake your head. Either way, put the Witch-King back to sleep afterward.

"No living man may hinder me!"
Information
- Type:
- Minion
- Creators:
- Bim, Cole
- Appears in:
- Lord of the Rings: Ringbearer
- Tags:
- Binary Info, Information, Neighbor, Poison, Quiet
[
{
"id": "_meta",
"name": ""
},
{
"id": "witchking",
"name": "Witch-King",
"team": "minion",
"ability": "Each night, choose a player: you learn if they are poisoned. One of the Ringbearer's Townsfolk neighbors is poisoned.",
"image": [
"https://botchomebrew.wiki/assets/art/witch-king.png"
],
"flavor": "No living man may hinder me!",
"firstNight": 13,
"firstNightReminder": "The Witch-King chooses a player.",
"otherNight": 10,
"otherNightReminder": "The Witch-King chooses a player.",
"reminders": [
"Poisoned"
]
}
]