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Courtesan

Each night*, choose a character (not your own or a Demon): they can't die tonight, but if you do, they are drunk from now on.

The Courtesan protects characters, but may end up drunking them instead.

  • The Courtesan protects specific characters, not players, from death at night caused for any reason. They may choose Outsiders or Minions if they wish.
  • If the Courtesan dies at night, the character they protected immediately becomes drunk for the rest of the game.
  • If the Courtesan chooses a not in-play character, they protect no one and drunk no one upon death. They do not learn if this happens.
  • If multiple copies of one character are in-play and the Courtesan chooses that character, only one of them is protected and possibly drunk.

Each night after the first, wake the Courtesan. They choose a non-Demon character: if that character is in-play, mark them with the SAFE reminder. That player cannot die tonight.

If the Courtesan dies at night and a player is marked SAFE, remove that reminder and replace it with the DRUNK reminder.

The Courtesan chooses to protect the Poisoner. Later that night, the Imp kills the Courtesan. The Poisoner is now drunk and has no ability, but the Storyteller pretends that they do.
The Courtesan chooses to protect the Chef. Later that night, the Imp attacks Simon, the Chef. Simon does not die.
Courtesan

"Dear, won't you come back to bed? I'll vanish your worries in an instant."

Information

Type:
Townsfolk
Creator:
noblechandelier ⬦
Tags:
Death Modification, Drunkenness, On Death, Protection

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