Diver
Each night, choose if you learn an in-play character: if you do & die before you wake again, evil players learn so & may act 1 extra time.
The Diver uncovers powerful information on their expeditions, but each journey could be their last.
- Each night, the Diver may choose to learn an in-play character, but if they die before they wake tomorrow night, evil players may freely act again.
- Evil players who "may act 1 extra time" may choose to do so at any point, as long as the Diver is sober and healthy. They may also choose to do so immediately when they learn the Diver has died.
- Evil Townsfolk and Outsiders learn when the Diver dies and may use their own ability 1 extra time.
- Dead evil players who normally have no ability may also act 1 extra time.
Each night, wake the Diver. If they nod their head yes, show them an in-play character and mark them with the SUBMERGED reminder.
If they shake their head no, remove the SUBMERGED reminder token if they are marked with it and put the Diver back to sleep.
If the Diver is dead and marked with the SUBMERGED reminder, wake each evil player individually and show them the Diver token. From now on, if an evil player wishes to act again, mark them with the ABILITY USED reminder.

"Logbook Day 25: I think someone is watching me. I'm getting a bad feeling about that boundless chasm, but I must be close to a discovery. I can't give up now."
Information
- Type:
- Townsfolk
- Creator:
- noblechandelier ⬦
- Tags:
- Death, Information, On Death
[
{
"id": "_meta",
"name": ""
},
{
"id": "diver",
"name": "Diver",
"team": "townsfolk",
"ability": "Each night, choose if you learn an in-play character: if you do & die before you wake again, evil players learn so & may act 1 extra time.",
"image": [
"https://botchomebrew.wiki/assets/art/diver.png"
],
"flavor": "Logbook Day 25: I think someone is watching me. I'm getting a bad feeling about that boundless chasm, but I must be close to a discovery. I can't give up now.",
"firstNight": 47.4721,
"firstNightReminder": "Wake the Diver. If they nod, show them an in-play Townsfolk and mark them SUBMERGED. If they shake their head, they go to sleep.",
"otherNight": 62.5739,
"otherNightReminder": "If the Diver is dead and marked as SUBMERGED, wake evil players individually and show them the Diver. They may choose to act again. If the Diver is alive, wake them: if they nod, show them an in-play Townsfolk and mark them SUBMERGED. If they shake their head, they go to sleep.",
"reminders": [
"Submerged",
"Ability used",
"Ability used",
"Ability used",
"Ability used",
"Ability used"
],
"jinxes": [
{
"id": "marionette",
"reason": "The Marionette does not learn if the Diver dies and may not act twice due to its ability."
},
{
"id": "mezepheles",
"reason": "The Mezepheles learns a 2nd word, but may only turn 1 player evil."
},
{
"id": "summoner",
"reason": "Only the 1st Demon the Summoner creates becomes evil."
}
]
}
]