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Chimera

When you draw this token, draw 2 more: you are those characters too. You are evil if any are. [+2 tokens in bag]

The Chimera is a mixture of several characters.

  • If the Chimera is in play, two extra tokens are in the bag.
  • When a player draws the Chimera token, they then draw two more tokens, for a total of three. The Chimera is all of these characters.
  • If there are tokens left after all players have drawn, the Storyteller may distribute them in order to create a legal setup.
  • If the Chimera has any evil characters, they are evil. Otherwise, they are good.
  • The Chimera registers as all three of their characters.

While setting up the bag, add 2 extra tokens.

When you collect the Chimera's tokens, place all three together in the Grimoire. If there were leftover tokens in the bag, distribute them as necessary in order to create a legal setup. (For example, wake a player to inform them they are the Chimera and what their third character is.) If the Chimera has an evil character, rotate their token to show that they are evil.

Wake the Chimera as appropriate for each ability they have.

It's recommended to build a Chimera bag as if it's a bag of 1 higher player count, then add the Chimera. Optionally, you may rule that the Chimera can add any 2 tokens into the bag. Inform your players at the start of the game if you intend to use this optional rule.
James is the Chimera who is also the Imp and the Soldier, and as such he is evil. On day 1, James nominates the Virgin and is executed, because he is a Townsfolk too.
Chimera

Information

Type:
Outsider
Creator:
Cygnus ∮
Appears in:
Principia Horologia - Preprints
Tags:
Ability Gain, Misregistration, Nonconformist, Passive, Setup

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute