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The Broker

Each Night* Choose 2 players to haul the load. They play roshambo the loser dies, if a TIE both die, if The Broker dies to this, choose a Minion to become The Broker.

The Broker kills at night, and can create a new broker...

  • On each night except the first, The Broker chooses 2 players to kill, one or both will die. Because most characters act after the Demon, that/those player(s) will probably not get to use their ability tonight.
  • The Broker, because they're a Demon, knows which players are their Minions, and knows three not-in-play good characters that they can safely bluff as.
  • If The Broker dies, the game ends and good wins. However, if The Broker kills themself at night, they die and an alive Minion becomes The Broker. This new The Broker does not act that same night, but is now The Broker in every other way—they kill each night, and lose if they die.

Each Night after the first night Wake the Broker, and ask them to choose 2 players (can include themselves). Put them back to sleep.

Wake each of the 2 players individually to have them choose a roshambo to play.

The loser of the roshambo Dies, if it is a TIE Both players Die.

If The Broker dies to their own ability, choose another Minion to become The Broker.

A dead player may be chosen to play roshambo, but they do not come back to life by winning (unless another ability states so)

During the second night, The Broker chooses 2 Townsfolk. The story teller wakes the first Towsfolk and askes them for a choice playing roshambo. The first player chooses Paper and is put back to sleep. The story teller wakes the second Townsfolk and repeats, receiving a Rock from the second. The second Townsfolk Dies due to losing roshambo.
During the third night, The Broker chooses one Townsfolk and themself. The story teller then askes The Broker to choose for roshambo, and receives a Rock. The story tell then puts The Broker to sleep, and wakes the Townsfolk and receives a Rock from them as well. The Townsfolk Dies, and The Broker Dies as well. The story teller chooses a Minion to become The Broker.
  • On the second night woken players will know The Broker is in play.
  • The Broker MUST provide 2 players to be woken by the ST for a game of roshambo.
  • Be careful choosing yourself to play, as there is a 2 in 3 chance you could die to your own power.
  • The more information you have about which characters are in play, the better. Some characters, like the Ravenkeeper, Sage, or Farmer, will want to die at night.
  • Choose dead players occasionally to avoid killing players you don't want to die.
  • Your Minions are pawns to be sacrificed! Kill them! Kill them all! You're the only one that matters!
  • At the beginning of the game, the Storyteller will give you three possible bluffs to choose from. You can bluff as whatever you want, of course, but these few bluffs are safe. Since The Broker can die at night, and pass the Demonhood to a Minion, both the more passive and the more aggressive bluffs can be useful. If you are new to the game, or don't quite understand how certain characters work, either ask the Storyteller for help, or bluff as a more passive character.
The Broker

"In the world of trucking The Broker controls your income, and in clocktowers trucking, if you live to see another day."

Information

Type:
Demon
Tags:
Character Change, Death, Joke, Multi-Kill

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute