Betrayer
If a good player is executed, they don't publicly choose 1 other good player who voted, & all living evil voted, your team wins.
The Betrayer gives executees who trust an evil player an even worse fate.
- If all living evil players vote for a nomination, that player is executed, that player is good, & that player doesn't publicly choose a good player who voted for them (not themselves), evil wins.
- If the executee (who is good & all living evil voted for) fails to choose a player who voted for them, chooes themself, or chooses an evil player who voted for them, evil wins. They can't choose more than 1 player.
- Players must make it clear they are choosing for the Betrayer ability when making a choice for the choice to count.
- If a good player is executed & all evil players voted for them, do not prompt them to choose a player. They must do this on their own.
- If the Betrayer is drunk or poisoned, when a good player is executed, their ability does not activate, even if the Betrayer becomes sober & healthy when the executee chooses a player.
If a vote has just been tallied, and all living evil players voted, mark the nominee with a BETRAYED reminder. Remember which players voted.
If a player with the BETRAYED reminder is executed, they might choose a player. If they choose a player that did not vote for them or choose themself, prompt them to choose again (Do this for any executee, even if no Betrayer is in play). If they choose an evil player who voted for them, declare that evil wins. If you feel a sufficient amount of time has passed for the executee to make a choice & they have not chosen a player who vote for them, declare that evil has won.
Each dawn, remove the BETRAYED reminder.

"You trust me? How foolish..."
Information
- Type:
- Minion
- Creator:
- Mathguy ⬢
- Appears in:
- Set of Elements
- Tags:
- Execution, Public, Win/Loss Condition
[
{
"id": "_meta",
"name": ""
},
{
"id": "betrayer",
"name": "Betrayer",
"team": "minion",
"ability": "If a good player is executed, they don't publicly choose 1 other good player who voted, & all living evil voted, your team wins.",
"image": [
"https://botchomebrew.wiki/assets/art/betrayer-set-of-elements.png",
"https://botchomebrew.wiki/assets/art/betrayer-set-of-elements-alt.png"
],
"flavor": "You trust me? How foolish...",
"firstNight": 0,
"otherNight": 0,
"reminders": [
"Betrayed"
],
"jinxes": [
{
"id": "organgrinder",
"reason": "If the Organ Grinder is causing eyes closed voting, and all living evil player vote for a good executee, all alive & only alive players register as having voted to the Betrayer."
}
]
}
]
