BOTC HomeBrew Wiki Community Created Content

Betrayer

If a good player is executed, they don't publicly choose 1 other good player who voted, & all living evil voted, your team wins.

The Betrayer gives executees who trust an evil player an even worse fate.

  • If all living evil players vote for a nomination, that player is executed, that player is good, & that player doesn't publicly choose a good player who voted for them (not themselves), evil wins.
  • If the executee (who is good & all living evil voted for) fails to choose a player who voted for them, chooes themself, or chooses an evil player who voted for them, evil wins. They can't choose more than 1 player.
  • Players must make it clear they are choosing for the Betrayer ability when making a choice for the choice to count.
  • If a good player is executed & all evil players voted for them, do not prompt them to choose a player. They must do this on their own.
  • If the Betrayer is drunk or poisoned, when a good player is executed, their ability does not activate, even if the Betrayer becomes sober & healthy when the executee chooses a player.

If a vote has just been tallied, and all living evil players voted, mark the nominee with a BETRAYED reminder. Remember which players voted.

If a player with the BETRAYED reminder is executed, they might choose a player. If they choose a player that did not vote for them or choose themself, prompt them to choose again (Do this for any executee, even if no Betrayer is in play). If they choose an evil player who voted for them, declare that evil wins. If you feel a sufficient amount of time has passed for the executee to make a choice & they have not chosen a player who vote for them, declare that evil has won.

Each dawn, remove the BETRAYED reminder.

The Storyteller may allow a nominee to make a choice for the Betrayer ability in advance, directly after a vote against them is tallied. The Storyteller should only register this choice if that nominee is executed.
If the Storyteller cannot remember if the player an executee chooses voted, the Storyteller may ask them if they voted for the player. That player must answer truthfully.
It is not cheating for an executed player to not make a choice, although it is generally always a good idea to choose a player in-case there is a Betrayer in play.
The Lord of Typhon, the Betrayer, and the Poisoner vote for the Cannibal. The Cannibal is executed and chooses the Poisoner, evil wins.
The Baron is claiming Goblin, and all alive evil players vote on their nomination. The Baron is executed and chooses the Betrayer, the game continues.
Betrayer

"You trust me? How foolish..."

Information

Type:
Minion
Creator:
Mathguy ⬢
Appears in:
Set of Elements
Tags:
Execution, Public, Win/Loss Condition

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute