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Caretaker

Each night*, choose a player: they die. 1 starting good player registers as evil. If they are executed, they become evil tonight.

The Caretaker takes in a wrongfully executed player.

  • One player that was good at the end of setup registers as evil.
  • If the player the Caretaker is making register as evil is executed, that player becomes evil immediately.
  • If the player the Caretaker is making register as evil becomes evil (even if not by the Caretaker's ability), they remain the one player the Caretaker makes register as evil.
  • If a Caretaker is made mid-game, a player that was good at the end of setup registers as evil, even if that player is evil at the time the Caretaker is created.

While preparing the first night, mark any good player with the OUTCAST reminder. This player registers as evil.

If the player marked OUTCAST is executed, mark them with the TURNS EVIL reminer.

That night, wake the player marked TURNS EVIL. Show the YOU ARE info token then give a thumbs down. Turn their character token upside down. This player is now evil. Put them to sleep. Remove the TURNS EVIL reminder.

Each night except the first, wake the Caretaker. They point at any player. That player dies—mark them with the DEAD reminder. Put the Caretaker to sleep.

The Mayor is registering as evil becomes of the Caretaker. On the 1st night, a sober Village Idiot chooses the Mayor and learns "evil". The next day, the Mayor is executed. The Mayor turns evil.
Caretaker

"Only I care for you. Follow my lead, and you will be fine."

Information

Type:
Demon
Creator:
Mathguy ⬢
Appears in:
Set of Elements
Tags:
Alignment Change, Death, Execution, Extra Evil, Misregistration, Single-Kill

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute