Argyle
Each night*, choose a living player (different to last night): they do not wake tonight.
Argyle stops players from using their ability.
- On each night except the first, Argyle chooses a player: that player does not wake for the remainder of the night.
- Argyle cannot choose the same player two nights in a row.
Wake Argyle to pick an alive player.
Mark that player with 'DOES NOT WAKE' reminder.
Make sure to skip that player's turn in the night if applicable.
- This could potentially cause issues for the evil team later in the game as there will be less players to pick from.
- Argyle has no restrictions when picking the demon as a target, making protection roles a good bluff.
- Think about when best to "kill off" Argyle, as it could aid in player trust to have a minion die from the demon.

"If this is their idea of Christmas, I *gotta* be here for New Year's."
Information
[
{
"id": "_meta",
"name": ""
},
{
"id": "argyle",
"name": "Argyle",
"team": "minion",
"ability": "Each night*, choose a living player (different to last night): they do not wake tonight.",
"image": [
"https://botchomebrew.wiki/assets/art/argyle.png"
],
"flavor": "If this is their idea of Christmas, I *gotta* be here for New Year's.",
"firstNight": 0,
"otherNight": 1,
"otherNightReminder": "Wake Powell to pick an alive player, mark them 'DOES NOT WAKE'.",
"reminders": [
"DOES NOT WAKE"
]
}
]