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Fritz

You start the game unable to die. Each night this ability moves between your closest Townsfolk neighbour and yourself. If just 3 players live, you lose this ability.

Fritz can protect himself and his allies from death.

  • Fritz starts the game unable to die.
  • At the end of the night, after all other players have acted his ability must move to the next available target.
  • If there are no targets other than Fritz available, his ability is lost.

At the start of the game mark Fritz with the Fritz CANNOT DIE token. At the end of night two move this token to his closest Townsfolk neighbour. If this is tied, the token moves clockwise on the grim. On night three, the CANNOT DIE token will be moved back to Fritz. This ability continues to move between a Townsfolk target and Fritz.

If there are no available targets other than Fritz, this ability doesn't work. Fritz loses this ability in final three.

If Fritz is poisoned or drunk his ability does not work.

Fritz

"We have to do something, Hans."

Information

Type:
Townsfolk
Creator:
Spectre ⛥
Tags:
Protection

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute