Hanz Gruber
At the start of the game pick another player; if they make it to final three the good team automatically wins the game, even if you are dead. Poison or drunk removes this ability.
A classically trained criminal, Hanz wants to win.
- Hanz takes a gambit on predicting the final three players of the game.
- If his gambit pays off, his team wins.
- The only way to disable this ability is through drunk or poison.
- Hanz cannot effect the demon in the way. If he chooses the demon player the ability counts as used.
At the start of the game wake the Hanz Gruber player.
He picks a player other than himself.
If the player is not the demon, mark them with the 'VILLAIN' token.
If Hanz chooses the demon, no changes to the grim are made and Hanz is counted as having used his ability.
If the marked player survives until final three, good automatically wins the game as soon as final three wakes.
If Hanz is ever poisoned or drunk he loses his ability - remove the 'VILLAIN' reminder from the grim if applicable.

"I am an exceptional thief, Mrs. McClane."
Information
- Type:
- Townsfolk
- Creator:
- Spectre ⛥
- Tags:
- Even If Dead, Win/Loss Condition
[
{
"id": "_meta",
"name": ""
},
{
"id": "hanzgruber",
"name": "Hanz Gruber",
"team": "townsfolk",
"ability": "At the start of the game pick another player; if they make it to final three the good team automatically wins the game, even if you are dead. Poison or drunk removes this ability.",
"image": [
"https://botchomebrew.wiki/assets/art/hanz-gruber.png"
],
"flavor": "I am an exceptional thief, Mrs. McClane.",
"firstNight": 2,
"firstNightReminder": "Wake Hanz to pick a player. If they are not the demon, mark that player as the 'VILLAIN'",
"otherNight": 0
}
]