John McClane
Each night*, choose up to two alive players, they count as a 'TARGET'. One player who is a 'TARGET' dies at the end of each night.
John McClane is here is disrupt the townsfolk at all costs and stop them from carrying out their attack on Nakotomi Plaza.
- On each night except the first, John McClane chooses up to two alive players.
- At the end of each night one marked player will die.
- John McClane, because they're a Demon, knows which players are their Minions, and knows three not-in-play good characters that they can safely bluff as.
- If John McClane dies, the game ends and good wins.
Each night except the first, wake John McClane. They point at up to two alive players. Put John McClane to sleep.
Mark the two players with the 'TARGET' reminder.
At the end of the night choose a player who is a 'TARGET' to die.
Mark any players who die with a shroud.
Then, remove all 'TARGET' reminders.
At dawn, declare which player died at night. (Do not say how they died.)

"Yippee ki-yay"
Information
[
{
"id": "_meta",
"name": ""
},
{
"id": "johnmcclane",
"name": "John McClane",
"team": "demon",
"ability": "Each night*, choose up to two alive players, they count as a 'TARGET'. One player who is a 'TARGET' dies at the end of each night.",
"image": [
"https://botchomebrew.wiki/assets/art/john-mcclane.png"
],
"flavor": "Yippee ki-yay",
"firstNight": 0,
"otherNight": 2,
"otherNightReminder": "Wake John to pick up to two alive players and TARGET them.",
"reminders": [
"TARGET",
"TARGET"
]
}
]