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Enchantress

On your 1st night, choose a good player: they learn you are the Enchantress, cannot die by execution, & if "mad" that you are evil, their team might lose.

The Enchantress grants a good player safety, however also curses them with knowledge.

  • The player chosen by the Enchantress learns that they are the Enchantress on the first night. Roles that give Minion abilities such as the Alchemist or the Abomination will be shown as the Enchantress to chosen players.
  • The chosen player chosen by the Enchantress is only safe from death via executions. Deaths via other means such as the Demon, Assassin, or by the Gunslinger. Travellers chosen by the Enchantress can still be exiled.
  • The Enchantress madness can only disappear if the Enchantress dies. If the "enchanted" player somehow dies, they are still under the effects of the Enchantress.
  • If the good player chosen by the Enchantress becomes evil and breaks their madness, the evil team would then lose!

On the Enchantress' 1st night, wake them up, and ask them to choose a good player. Mark that player with the ENCHANTED token. Put the Enchantress back to sleep.

Wake the ENCHANTED player and show them the THIS CHARACTER SELECTED YOU info token, then the Enchantress token and point to the player who is the Enchantress. Put the player back to sleep.

If a player marked ENCHANTED is executed, declare that the player was executed but remains alive. (Do not say why.)

During the next day or night, if you feel that the ENCHANTED player has hinted to, or not done their best to not claim the Enchantress player is evil. Declare this to the group. Take note of which team the ENCHANTED player is on and declare that their team has lost.

The Enchantress wakes on their 1st night and chooses the Acrobat player. The Acrobat wakes and learns who the Enchantress is.
The Enchantress chose the Alsaahir. The Alsaahir is nominated and up for execution. If the execution goes through, the Alsaahir survives the execution, but it is not explained as to why.
The Chef is ENCHANTED by the Enchantress on night 1. The Chef is executed on day 1. The following day the still ENCHANTED Chef states points to the Enchantress player and states they are evil. The game ends with the Chef's team losing.
The Enchantress chose the Tea Lady Night 1. The Enchantress is executed day 2. The Tea Lady is no longer ENCHANTED.
The Enchantress chose the good Artist Night 1. The Artist becomes evil due to a Bounty Hunter. If the evil Artist breaks their madness, the evil team might lose.
  • If you are the Enchantress use the player you chose to your advantage! They can not willingly come out and say you are evil. So use whatever lies they come up with to your advantage.
  • It is ok if your ENCHANTED player dies! If they do, they are still affected by your madness, so they can't immediately come forward and out you. If you learn they are a powerful role, feel free to let your Demon know that they can die tonight!
  • Be prepared for your ENCHANTED player to fight back. Whether that is by trying to push for you to share your info, or by trying to vote on executions against you.
  • Try to advocate for executing your ENCHANTED player! If there is a Lleech or Devil's Advocate, having town fail an execution can put some serious suspicion on your ENCHANTED target.
  • Do some risky moves! For example, if a player dies in the night, or is executed, wake up the next night and claim that a dead player was your Enchantress. If they weren't confirmed, you could at least make any roles double check their own information!
  • Be kind! Do not go teasing your ENCHANTED player with the fact they can't say you are evil. This is a game and the goal is to have fun WITH everyone.

Fighting the Enchantress

  • If you are the ENCHANTED player, use this to your advantage. You know one of the potential evil team characters which means you can use the process of elimination to remove other possibilities, create worlds, or other important information.
  • Try and get the Enchantress executed. You may not be able to come out and say they are directly evil, but you can still vote and nominate them with the intent of getting information either from them or from other execution confirming roles such as the Undertaker, Princess, or Cannibal. It truly depends on the script.
  • Do NOT break madness. You cannot hint or directly say that the Enchantress is evil in anyway. Be careful about your wording. Remember, you are hunting for the Demon, not the Minions (although getting rid of them is always a boon). Even calling the Enchantress some other kind of Minion is enough to potentially cause your team to lose!
Enchantress

"Do not fret little one. I "bless" you with all of my heart."

Information

Type:
Minion
Creator:
OverCrisp ⚷
Appears in:
The Royal Menagerie
Tags:
Confirmation, Execution, Execution Survival, Madness, Ping, Protection, Win/Loss Condition

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