Fencesitter
Each night*, you change alignment. Executed allies might not die & you die at night instead. [You might start evil]
The Fencesitter can protect their allies to the death, but constantly changes sides, leaving town guessing whether it serves them or comes to their detriment.
- If the Fencesitter's ability saves a player, the Fencesitter dies without changing alignment
- If the Fencesitter is drunk or poisoned, they do not change alignment at night
On the first night, if you choose for the Fencesitter to start evil, wake them and show them a thumbs down. Turn their token upside down.
During the day, if a player on the Fencesitter's alignment is executed, you may choose for them not to die. At night, the Fencesitter dies.
If the Fencesitter survives the night, wake them and show them they are the opposite alignment of their last one.
- Play both sides! You can predict when you change alignments and elect to die once you are satisfied with your current team.
- Be trigger happy on executions. Each execution may help you find your teammates, regardless of your alignment.
Bluffing as the Fencesitter
- Use execution survival abilities (e.g. Devil's Advocate) with deaths to either frame players or clear them.
- Draw attention away from the Demon, ask to die "before you turn evil" and waste an execution for town.

"FOMO? What's that?"
Information
[
{
"id": "_meta",
"name": ""
},
{
"id": "fencesitter",
"name": "Fencesitter",
"team": "outsider",
"ability": "Each night*, you change alignment. Executed allies might not die & you die at night instead. [You might start evil]",
"image": [
"https://botchomebrew.wiki/assets/art/fencesitter.png",
"https://botchomebrew.wiki/assets/art/fencesitter-alt.png"
],
"flavor": "FOMO? What's that?",
"firstNight": 3,
"firstNightReminder": "If you decide that the Fencesitter starts evil, wake them and give show them a thumbs down.",
"otherNight": 60,
"otherNightReminder": "If a player survived due to the Fencesitter's ability today, mark the Fencesitter with the DEAD token :reminder:. Otherwise, show them they've become the opposite alignment of their current one.",
"reminders": [
"Dead"
]
}
]

