BOTC HomeBrew Wiki Community Created Content

Fencesitter

Each night*, you change alignment. Executed allies might not die & you die at night instead. [You might start evil]

The Fencesitter can protect their allies to the death, but constantly changes sides, leaving town guessing whether it serves them or comes to their detriment.

  • If the Fencesitter's ability saves a player, the Fencesitter dies without changing alignment
  • If the Fencesitter is drunk or poisoned, they do not change alignment at night

On the first night, if you choose for the Fencesitter to start evil, wake them and show them a thumbs down. Turn their token upside down.

During the day, if a player on the Fencesitter's alignment is executed, you may choose for them not to die. At night, the Fencesitter dies.

If the Fencesitter survives the night, wake them and show them they are the opposite alignment of their last one.

The Fencesitter is good. The Flowergirl is executed and doesn't die due to the Fencesitter's ability. At night, the Fencesitter dies and does not change alignment.
The Fencesitter is good. The Savant is executed and dies, as the Fencesitter's ability did not activate.
The Fencesitter is good. The Sailor is executed today and does not die due to their own ability. The Fencesitter doesn't die at night, since the Sailor survived due to their own ability and not the Fencesitter's.
The Fencesitter is evil. The Tea Lady is sat between the Po and the Gossip. The Po is executed but does not die due to the Fencesitter's ability. At night, the Fencesitter dies.
The Fencesitter is good. The Professor is executed and does not die due to the Fencesitter's ability. At night, the Innkeeper chooses the Fencesitter. The Fencesitter doesn't die and changes alignment to evil.
  • Play both sides! You can predict when you change alignments and elect to die once you are satisfied with your current team.
  • Be trigger happy on executions. Each execution may help you find your teammates, regardless of your alignment.

Bluffing as the Fencesitter

  • Use execution survival abilities (e.g. Devil's Advocate) with deaths to either frame players or clear them.
  • Draw attention away from the Demon, ask to die "before you turn evil" and waste an execution for town.
Fencesitter

"FOMO? What's that?"

Information

Type:
Outsider
Tags:
Alignment Change, Death Modification, Execution, Execution Survival, Setup

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute