Robot Example Pictures
how Robot operates in a full game
Here, in this game, Torv is our Robot! Let's see how the Robot ability would affect this game. Keep in mind, the Robot ability will continue to work in the same way, no matter who dies. Unless, of course, it's the Robot -- then it would stop working!
For the uninitiated, the Robot is a Townsfolk with the following ability
Each night, your next clockwise Townsfolk gets reversed info. Once per game, during the day, you may learn who.
This means that each night, the Robot gives a player reversed info, or info that is the opposite truthfulness of whatever they'd currently learn. This player is the one sitting clockwise from the player currently getting reversed info, starting from the Robot themselves. If it helps, especially in person, try to imagine the votes going from the Robot being nominated, skipping over evil players and Outsiders.
We won't go too in depth on it here, but the Robot also has the ability to learn which player they are currently affecting, which can be very very strong. We'll be focusing on the first part of the ability, since it continues through the whole game, and might not be fully intuitive.
Try to look at the example images and come to your own conclusions before reading the explanations, if you so choose. It may also be helpful to make your own Grimoires with the Robot and just test how the ability affects info. If you aren't familiar with the characters here, they're from the Circus Music collection. All of the blue icons are Townsfolk this game, and the only other relevant ability this game is the Conspiracist, which can give themselves false info.
| Explanation | Examples |
| In Example 1, the Eclypso is skipped, as they are a Demon. This means that the Sericulturist is the first player to get reversed info. Since nothing else is affecting them, this means they get false info (which means they can learn anything aside from the truth). | ![]() |
| In Example 2, we go straight to the Imam. This would be on the 2nd night, for reference. Since the Imam does learn info tonight, and nothing else affects it, once again it is false info. Also keep in mind that if the Imam were dead, we would not skip them. Even though the Robot ability would not affect the Imam, the reminder token still moves onto them. This should be clearer in Example 3. | ![]() |
| In Example 3, things get interesting! We once again go straight onto the next Townsfolk, the Quori, but this time they aren't learning any info. Keep in mind that if they did, it would be false, but again, they aren't. It's important to still have the Quori be affected, so the Robot can accurately track their reversal, and for their info gathering ability. | ![]() |
| Finally, in Example 4, as you clever cookies likely deduced, we skip over the Alphera, and head straight to the Conspiracist! Interestingly enough, because the Conspiracist is already learning false info, the info they would learn tonight is true, having been reversed by the Robot! | ![]() |
Continuing this trend, the next night the Robot would be affected (you may want to reread Example 3), and then the trend continues onward, going round and round until the game ends (funnily enough, most 7 Player games would be over before example 4).
I hope this was helpful, and if you have any further questions, be sure to reach out, I'd love to help! Bye bye for now!



