Battle at the Palace
I played Imperial Palace, and I really loved it, but I felt like it was to be this hefty, nomination-heavy script, but some roles made it a lot harder. I tried making a few swaps to keep the game moving and play off this day-phase chaos.
Townsfolk (13)
Chef You start knowing how many pairs of evil players there are.
Noble You start knowing 3 players, 1 and only 1 of which is evil.
Investigator You start knowing that 1 of 2 players is a particular Minion.
Empath Each night, you learn how many of your 2 alive neighbors are evil.
Town Crier Each night*, you learn if a Minion nominated today.
Oracle Each night*, you learn how many dead players are evil.

GatekeeperEach night*, if you nominated today, learn one not-in-play character. [+0 or +1 Outsider]
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Artist Once per game, during the day, privately ask the Storyteller any yes/no question.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
SamuraiWhen you nominate and execute a player, if they were good, you die as well. You cannot die to the demon.
BreninIf you die at night, you come back when your team needs you most.
Cowboy1 Minion knows you're in play. If they nominate, you learn this tonight. If 1 of you nominates the other, the nominee is executed.
Outsider (4)
Minion (6)
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
PickpocketIf you nominated a good player today and they were not executed, that player is poisoned.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Baron There are extra Outsiders in play. [+2 Outsiders]
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
Boffin Wake the Boffin and the Demon. Show the *THIS CHARACTER SELECTED YOU* & Boffin tokens, then the not-in-play good character token.- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
Snitch Wake each Minion. Show the *THESE CHARACTERS ARE NOT IN PLAY* token. Show 3 not-in-play character tokens.- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
CowboyWake a Minion and tell them the Cowboy is in play.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Fearmonger The Fearmonger chooses a player. Announce that the Fearmonger has chosen a player.
Harpy The Harpy chooses 2 players. Put the Harpy to sleep. Wake the 1st target. Show the *THIS CHARACTER SELECTED YOU* token, the Harpy token, then point to the 2nd target.
Investigator Show the Minion character token. Point to both the *MINION* and *WRONG* players.
Chef Give a finger signal.
Empath Give a finger signal.
Noble Point to the 3 players marked *KNOW*.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Fearmonger The Fearmonger chooses a player. If the target is different to last night, announce that the Fearmonger has chosen a player.
Harpy The Harpy chooses 2 players. Put the Harpy to sleep. Wake the 1st target. Show the *THIS CHARACTER SELECTED YOU* token, the Harpy token, then point to the 2nd target.
GatekeeperIf the Gatekeeper nominated today, the Gatekeeper learns a not-in-play character.
CowboyIf the Minion who learned the Cowboy is in play nominated today, wake the Cowboy.
Sweetheart If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now.
Empath Give a finger signal.
Town Crier Either nod or shake your head.
Oracle Give a finger signal.- DawnWait a few seconds. Call for eyes open.
