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MASQUERADE — The Phantom of the Opera

24 characters · by Pietro P.

Townsfolk (13)

Christine DaaéOnce per game, during the day, you may publicly declare “I unmask the Phantom”: the Phantom can then die by execution today, even without the artifact.
AuctioneerYou are always healthy. At night, when you receive the artifact, you learn who passed it to you & the true character of its 1st holder that night. If it came directly from the Phantom, you are drunk tonight.
SorelliEach night, you learn if either of your 2 alive neighbors holds the artifact.
MegOnce per night, when you 1st receive the artifact, you may immediately pass it to another alive player.
Madame GiryYou start knowing 3 players, at least 1 of whom is the Demon.
PersianEach night, choose a player: you learn if they are the same alignment as the current artifact holder.
Monsieur ReyerEach night, choose a player: you learn if they are drunk or poisoned.
Inspector MifroidEach night, choose 2 other players: you learn how many of them are Outsiders or Evil. [+1 Outsider]
Stage DesignerOnce per game, at night*, choose an alive player: the artifact moves to them after the Phantom learns its location.
Ubaldo PiangiOnce per game, during the day, publicly declare that you will perform tonight. If no execution occurs today, the Phantom must choose you to die tonight. This death can't be prevented.
Raoul de ChagnyEach night*, choose a player (not yourself): they can't die tonight. If this prevents a death, you are drunk until dusk.
ManagersYou are always healthy. If you die while holding the artifact, an evil player might die instead. [+0 evil Townsfolk -0 Outsiders or +1 evil Townsfolk -1 Outsiders]
UsherEach night*, you learn if the artifact is closer to the Phantom than it was at the previous dawn

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute