Nothing Normal Here
Townsfolk (13)
Steward You start knowing 1 good player.
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High Priestess Each night, learn which player the Storyteller believes you should talk to most.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Town Crier Each night*, you learn if a Minion nominated today.
Innkeeper Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip Each day, you may make a public statement. Tonight, if it was true, a player dies.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Soldier You are safe from the Demon.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer When you die at night, an alive good player becomes a Farmer.
Outsider (4)
Minion (6)
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
BanditEach night*, if you were nominated today, you may choose to kill the player that nominated you.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
MyconidOn your 1st night, Minions & Demons wake together & see the Grimoire.
Xaan On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon (3)
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lord of Typhon Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Jinxes (2)
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
Lord of Typhon Wake the Lord of Typhon's neighbors. Show the *YOU ARE* and Minion tokens & give a thumbs-down.
- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
Summoner Show the *THESE CHARACTERS ARE NOT IN PLAY* token. Show 3 not-in-play good character tokens.- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
MyconidWake all Minions and Demons, and show them the Grimoire.
Xaan If X is 1, mark the Xaan with the *X* reminder token.
Fearmonger The Fearmonger chooses a player. Announce that the Fearmonger has chosen a player.
Pukka The Pukka chooses a player.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Steward Point to the player marked *KNOW*.
Shugenja Point clockwise or anticlockwise.
High Priestess Point to a player.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.

Xaan Change the Xaan reminder token to the relevant night. If it is night X, mark the Xaan with the *X* reminder token.
Innkeeper The Innkeeper chooses 2 players.
Gambler The Gambler chooses a player & a character.
BanditThe Bandit might use their ability
Fearmonger The Fearmonger chooses a player. If the target is different to last night, announce that the Fearmonger has chosen a player.
Summoner Change the Summoner reminder token to the relevant night. If it is night 3, the Summoner chooses a player & a Demon character. Put the Summoner to sleep. Wake the target. Show the *YOU ARE* and Demon tokens & give a thumbs-down.
Lycanthrope The Lycanthrope chooses a player.
Pukka The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
Vortox The Vortox chooses a player.
Lord of Typhon The Lord of Typhon chooses a player.
Assassin The Assassin might choose a player.
Gossip If the Gossip is due to kill a player, they die.
Barber If the Barber died today or tonight, show the Demon the *THIS CHARACTER SELECTED YOU* & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the *YOU ARE* token & their new character token.
Farmer If the Farmer died tonight, wake a living good player. Show the *YOU ARE* info token and a Farmer token.
Tinker The Tinker might die.
Town Crier Either nod or shake your head.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
High Priestess Point to a player.- DawnWait a few seconds. Call for eyes open.