Rigged Vote
Townsfolk (13)
IcemanEach night*, choose a player (different to last night): they don’t wake, if they would’ve woken, they learn Iceman picked them. If evil, they learn who you are.
JigglypuffEach night, choose an alive player. They cannot die at night; however they may not have a vote tomorrow.
SmithIf you die at night, all players have halved votes tomorrow.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Chef You start knowing how many pairs of evil players there are.
Empath Each night, you learn how many of your 2 alive neighbors are evil.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Nightwatchman Once per game, at night, choose a player: they learn you are the Nightwatchman.
Princess On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Sage If the Demon kills you, you learn that it is 1 of 2 players.
BiologistEach night, choose 2 players: learn 1 of their characters. If either are drunk or poisoned, learn false info.
MarcoIf you do not nominate during the day, you may be executed.
MarksmanEach night*, choose a player; chosen Minions kill a good alive neighbour.
Outsider (4)
SacrificeIf you are mad that you are the Sacrifice, you might be executed, if you die a player is mad that they are a good execution, or they might die
The Winter SoldierYou think you are a Townsfolk character. The Demon knows who you are. Once per game, the Demon may make your ability target a player of their choice instead.
StargazerYou think you are a Townsfolk, but you are not. Players you interact with using your false ability might have their vote count as 0 until dusk.
Tinker You might die at any time.
Minion (4)
WendigoYou think you are a good character (players receiving bluffs learn which). Players you nominate or choose at night might die until dawn. [-1 Outsider]
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
ColourOnly you know your ability. Outsiders know you're in play & may guess it each day: they learn how close they are. [+1 Outsider]
Demon (4)
Le'VoleurEach night, choose a player: their vote counts negatively. The previously chosen player dies if good & their vote counts as normal.
Mr. HydeYou do not know you are the Demon. You think you are a Townsfolk, and gain that character's true ability. Players you nominate or vote for may die. If neither occurs, the Storyteller decides. Minions do not know you are the Demon. If you privately confess your sins to the Storyteller during the day, you may learn your Minions and gain control over your kills. [+1 Minion]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Ya YuEach night*, choose a player: they die. Each day, the 1st good player(excluded Travellers) who nominated is poisoned until dusk.
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
ColourShow the Colour their ability. Do whatever needs to be done to satisfy the Colour's ability.- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
Summoner Show the *THESE CHARACTERS ARE NOT IN PLAY* token. Show 3 not-in-play good character tokens.- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
JigglypuffWake Jigglypuff, have them choose a player to sing to. Mark player with LULLABY, they cannot die at night. Optionally: Mark player with ZZZ, their vote counts as zero.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Le'VoleurThe Le'Voleur chooses a player. :reminder:
Chef Give a finger signal.
Empath Give a finger signal.
BiologistThe Biologist chooses 2 players. Check if either player is drunk or poisoned -- if one of them is, show a character belonging to neither of them. If not, show the Biologist one of their character tokens.
Nightwatchman The Nightwatchman might choose a player. Put the Nightwatchman to sleep. Wake the target. Show the *THIS PLAYER IS* & Nightwatchman tokens, then point to the Nightwatchman.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.
Sacrificeif they are dead, make a player mad about being a good execution
ColourDo whatever needs to be done to satisfy the Colour's ability.
JigglypuffWake Jigglypuff, have them choose a player to sing to. Mark player with LULLABY, they cannot die at night. Optionally: Mark player with ZZZ, their vote counts as zero.
MarksmanThe Huntress chooses a player; if they’re a Minion, kill one of their good living neighbours.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Summoner Change the Summoner reminder token to the relevant night. If it is night 3, the Summoner chooses a player & a Demon character. Put the Summoner to sleep. Wake the target. Show the *YOU ARE* and Demon tokens & give a thumbs-down.
Princess If the Princess nominated the player who was executed today, wake the Demon as normal, but no one dies to the Demon's ability.
Le'VoleurThe Le'Voleur chooses a player. :reminder: The previously chosen player dies. :reminder:
Vortox The Vortox chooses a player.
Sage If the Demon killed the Sage, wake the Sage and point to 2 players, 1 of which is the Demon.
Banshee If the Banshee was killed by the Demon tonight, announce that the Banshee has died.
SmithIf the Smith died, give all players the “halved vote” token. :reminder:
Tinker The Tinker might die.
Empath Give a finger signal.
BiologistThe Biologist chooses 2 players. Check if either player is drunk or poisoned -- if one of them is, show a character belonging to neither of them. If not, show the Biologist one of their character tokens.
Nightwatchman The Nightwatchman might choose a player. Put the Nightwatchman to sleep. Wake the target. Show the *THIS PLAYER IS* & Nightwatchman tokens, then point to the Nightwatchman.- DawnWait a few seconds. Call for eyes open.