uwaa!!
uwaa!! I'm going to be late for my English class!
uwaa!! is a hybrid script showcasing characters from Coda's Comprehension Collection.
uwaa!! I'm going to be late for my English class!
I hope Lancer-san doesn't get mad at me... what's a schoolgirl Dreamer to do?
Townsfolk (13)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Grammarian ⊕Each night, learn a good character’s incorrect information.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Town Crier Each night*, you learn if a Minion nominated today.
Oracle Each night*, you learn how many dead players are evil.
Savant Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Collarkin ⊕You start by choosing a player. When they die, learn why & choose a new player.
Lancer ⊕You start on the losing team. When the most important good player dies, you become good even if dead & gain their ability (once).
Choirboy If the Demon kills the King, you learn which player is the Demon. [+the King]
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider (4)
Sweetheart When you die, 1 player is drunk from now on.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion (4)
Færie ⊕Each night, choose a player: they are æſhīþed until dusk, learn this, & may privately guess what æſhīþement means during the day.
Yandere ⊕Each night*, choose 2 players: a particular good player chooses who dies.
Hatworld ⊕On night 3, you may move in-play items in the Grimoire. You can't change players' alignments. [-1 or +1 Outsider]
Errorist ⊕Players may additionally learn incorrect information
Demon (4)
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
First Night
- DuskCheck that all eyes are closed. Some Travellers act.
Kazali The Kazali chooses which players are which Minions. Wake each target. Show the *YOU ARE* and Minion tokens & give a thumbs-down.- Minion InfoIf there are 7 or more players, wake all Minions: show the THIS IS THE DEMON token and point to the Demon. Show the THESE ARE YOUR MINIONS token and point to the other Minions.
- Demon InfoIf there are 7 or more players, wake the Demon: show the THESE ARE YOUR MINIONS token and point to all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token and 3 not-in-play good character tokens.
King Wake the Demon: Show the *THIS PLAYER IS* & King tokens, then point to the King.
Lil' Monsta Wake the Minions. They choose a player. Put the Minions to sleep. Wake the target. Show the *YOU ARE* & Lil' Monsta tokens.
Færie ⊕The Færie chooses a player. :reminder:
Yandere ⊕Mark a good player with MINE! :reminder:
Collarkin ⊕The Collarkin chooses a player. :reminder:
Damsel During Minion Info, show the Minions the Damsel token. If you haven't done this yet, do so now. If the Damsel was chosen by the Huntsman, show the *YOU ARE* info token & their new character token.
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
Shugenja Point clockwise or anticlockwise.
Lancer ⊕Give a thumbs-up or a thumbs-down. :reminder:
Mathematician Give a finger signal.- DawnWait a few seconds. Call for eyes open.
Other Nights
- DuskCheck that all eyes are closed. Some Travellers act.
Lancer ⊕The evil Lancer might change alignment. If so, show the YOU ARE info token & give a thumbs-up. :reminder:
Færie ⊕The Færie chooses a player. :reminder:
Hatworld ⊕If it's the third night, show the Hatworld the Grimoire. They may rearrange the in-play game items.
Vortox The Vortox chooses a player.
Vigormortis The Vigormortis chooses a player. If that player is a Minion, poison a neighboring Townsfolk.
Lil' Monsta Wake the Minions. They choose a player. Put the Minions to sleep. Wake the target. Show the *YOU ARE* & Lil' Monsta tokens. A player might die.
Kazali The Kazali chooses a player.
Yandere ⊕The Yandere chooses two players. Put the Yandere to sleep. The player marked MINE! chooses between the two players, mark them with a shroud and the DEAD reminder. :reminder:
Barber If the Barber died today or tonight, show the Demon the *THIS CHARACTER SELECTED YOU* & Barber tokens. If the Demon chose 2 players, wake one at a time. Show the *YOU ARE* token & their new character token.
Sweetheart If the Sweetheart died, a player became drunk immediately. If you haven't done this yet, do so now.
Banshee If the Banshee was killed by the Demon tonight, announce that the Banshee has died.
Choirboy If the Demon killed the King, point to the Demon player.
Damsel If the Damsel was chosen by the Huntsman, show the *YOU ARE* info token & their new character token.
Collarkin ⊕If the Collerkin's owner dies, they learn info and choose a player. :reminder:
Dreamer The Dreamer points to a player. Show 1 good & 1 evil character token, 1 of which is their character.
Town Crier Either nod or shake your head.
Oracle Give a finger signal.
Seamstress The Seamstress might choose 2 players. Nod or shake your head.
King If the dead equal or outnumber the living, show the character token of a living player.
Mathematician Give a finger signal.
Grammarian ⊕Give a good character’s false information.- DawnWait a few seconds. Call for eyes open.