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Mafia Boss

Each night, choose a player. One of their neighbors may die. You start knowing a player, they know you. If they don't fufill a task you give them by night 3, they die. (-1 minion)

The Mafia Boss punishes the disloyal.

  • A player will be chosen by the storyteller.
  • You give this player a task. If they don't complete the task by night 3, they die.
  • This player is protected until night 3.
  • Everyone knows you are in play.
  • If the chosen player snitches on you, evil wins.

The storyteller chooses a player when the Mafia Boss is in play. This player needs to do a task for the Mafia Boss (chosen by them.) If this task is not completed by day 3, they die.

When they compete the task, tell them to report to the Mafia Boss.

The Balloonist is chosen to complete a task for the Mafia Boss. If this task is completed before night 3, the Balloonist must report their information to the Mafia Boss.
  • Give your chosen player an informational task for info on other players!

Fighting the Mafia Boss

  • Don't force information out of the chosen player if you know who it is. Evil will win.
Mafia Boss

"Pay up or pay the price."

Information

Type:
Demon
Creator:
happyharlowww
Tags:
Day Deaths, Death, Protection, Subjective Info, Win/Loss Condition, You Start Knowing

Fan-made content for Blood on the Clocktower · Not affiliated with The Pandemonium Institute