Affliction
Each night*, a new player becomes an evil Affliction: you die & become good. Minions learn who the Affliction is. You do not learn your Minions. One good player is safe from the Demon & registers as evil & as a Demon.
The Affliction spreads to everyone, killing in its wake.
- Each night, the player who is currently the Affliction dies and a new player becomes the Affliction.
- The dead Affliction becomes good, but is still a Demon.
- The Affliction never learns who its minions are, but the Minions learn who the Affliction is every night.
- One good player is immune to the Affliction and registers as Evil and a Demon.
During setup, mark one good player with the Affliction's "Immune" reminder.
On the first night, skip the DEMON INFO step.
Each night, the Affliction dies—mark them with the DEAD reminder.
Wake a player. Show them the YOU ARE info token, then the Affliction token, then the YOU ARE info token, then a thumbs-down. Change their character to an Affliction. They become evil. Put the new Affliction to sleep.
Fighting the Affliction
- Find the player who is immune to the Affliction, and make sure they survive until the end!

"Disease is neither good nor evil... but it comes for all of us *cough* just the same."
Information
- Type:
- Demon
- Creator:
- lemon
- Tags:
- Alignment Change, Character Change, Death, Duplication, Loud
[
{
"id": "_meta",
"name": ""
},
{
"id": "affliction",
"name": "Affliction",
"team": "demon",
"ability": "Each night*, a new player becomes an evil Affliction: you die & become good. Minions learn who the Affliction is. You do not learn your Minions. One good player is safe from the Demon & registers as evil & as a Demon.",
"image": [
"https://botchomebrew.wiki/assets/art/affliction.png"
],
"flavor": "Disease is neither good nor evil... but it comes for all of us *cough* just the same.",
"firstNight": 0,
"firstNightReminder": "[[IMMUNE]]",
"otherNight": 39.7102
}
]